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Lecture 24: Interconnection Networks. Topics: topologies, routing, deadlocks, flow control. Topology Examples. Hypercube. Grid. Torus. k-ary d-cube. Consider a k-ary d-cube: a d-dimension array with k elements in each dimension, there are links between
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Lecture 24: Interconnection Networks • Topics: topologies, routing, deadlocks, flow control
Topology Examples Hypercube Grid Torus
k-ary d-cube • Consider a k-ary d-cube: a d-dimension array with k • elements in each dimension, there are links between • elements that differ in one dimension by 1 (mod k) • Number of nodes N = kd Number of switches : Switch degree : Number of links : Pins per node : Avg. routing distance: Diameter : Bisection bandwidth : Switch complexity : Should we minimize or maximize dimension?
k-ary d-Cube • Consider a k-ary d-cube: a d-dimension array with k • elements in each dimension, there are links between • elements that differ in one dimension by 1 (mod k) • Number of nodes N = kd (with no wraparound) Number of switches : Switch degree : Number of links : Pins per node : N Avg. routing distance: Diameter : Bisection bandwidth : Switch complexity : d(k-1)/2 2d + 1 d(k-1) Nd 2wkd-1 2wd (2d + 1)2 Should we minimize or maximize dimension?
Dimension • For a fixed machine size N, low-dimension networks have • significantly higher latencies for a packet – scalable • machines should employ high dimensionality (high cost!) • For a fixed number of pins, message latency decreases at • first, then increases (as we increase dimensionality) • What if we keep constant bisection bandwidth? Number of switches : Switch degree : Number of links : Pins per node : N Avg. routing distance: Diameter : Bisection bandwidth : Switch complexity : N = kd d(k-1)/2 2d+1 d(k-1) Nd 2wkd-1 2wd (2d + 1)2
Routing • Deterministic routing: given the source and destination, • there exists a unique route • Adaptive routing: a switch may alter the route in order to • deal with unexpected events (faults, congestion) – more • complexity in the router vs. potentially better performance • Example of deterministic routing: dimension order routing: • send packet along first dimension until destination co-ord • (in that dimension) is reached, then next dimension, etc.
Deadlock • Deadlock happens when there is a cycle of resource • dependencies – a process holds on to a resource (A) and • attempts to acquire another resource (B) – A is not • relinquished until B is acquired
Deadlock Example 4-way switch Input ports Output ports Packets of message 1 Packets of message 2 Packets of message 3 Packets of message 4 Each message is attempting to make a left turn – it must acquire an output port, while still holding on to a series of input and output ports
Deadlock-Free Proofs • Number edges and show that all routes will traverse edges in increasing (or • decreasing) order – therefore, it will be impossible to have cyclic dependencies • Example: k-ary 2-d array with dimension routing: first route along x-dimension, • then along y 1 2 3 2 1 0 17 18 1 2 3 2 1 0 18 17 1 2 3 2 1 0 19 16 1 2 3 2 1 0
Breaking Deadlock I • The earlier proof does not apply to tori because of • wraparound edges • Partition resources across multiple virtual channels • If a wraparound edge must be used in a torus, travel on • virtual channel 1, else travel on virtual channel 0
Breaking Deadlock II • Consider the eight possible turns in a 2-d array (note that • turns lead to cycles) • By preventing just two turns, cycles can be eliminated • Dimension-order routing disallows four turns • Helps avoid deadlock even in adaptive routing West-First North-Last Negative-First Can allow deadlocks
Packets/Flits • A message is broken into multiple packets (each packet • has header information that allows the receiver to • re-construct the original message) • A packet may itself be broken into flits – flits do not • contain additional headers • Two packets can follow different paths to the destination • Flits are always ordered and follow the same path • Such an architecture allows the use of a large packet • size (low header overhead) and yet allows fine-grained • resource allocation on a per-flit basis
Flow Control • The routing of a message requires allocation of various • resources: the channel (or link), buffers, control state • Bufferless: flits are dropped if there is contention for a • link, NACKs are sent back, and the original sender has • to re-transmit the packet • Circuit switching: a request is first sent to reserve the • channels, the request may be held at an intermediate • router until the channel is available (hence, not truly • bufferless), ACKs are sent back, and subsequent • packets/flits are routed with little effort (good for bulk • transfers)
Buffered Flow Control • A buffer between two channels decouples the resource • allocation for each channel – buffer storage is not as • precious a resource as the channel (perhaps, not so • true for on-chip networks) • Packet-buffer flow control: channels and buffers are • allocated per packet • Store-and-forward • Cut-through Time-Space diagrams 0 1 2 3 H B B B T H B B B T Channel H B B B T 0 1 2 3 H B B B T H B B B T Channel H B B B T 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Cycle
Flit-Buffer Flow Control (Wormhole) • Wormhole Flow Control: just like cut-through, but with • buffers allocated per flit (not channel) • A head flit must acquire three resources at the next • switch before being forwarded: • channel control state (virtual channel, one per input port) • one flit buffer • one flit of channel bandwidth The other flits adopt the same virtual channel as the head and only compete for the buffer and physical channel • Consumes much less buffer space than cut-through routing – does not improve channel utilization as another packet cannot cut in (only one VC per input port)
Virtual Channel Flow Control • Each switch has multiple virtual channels per phys. channel • Each virtual channel keeps track of the output channel • assigned to the head, and pointers to buffered packets • A head flit must allocate the same three resources in the • next switch before being forwarded • By having multiple virtual channels per physical channel, • two different packets are allowed to utilize the channel and • not waste the resource when one packet is idle
Example • Wormhole: A is going from Node-1 to Node-4; B is going from Node-0 to Node-5 Node-0 B idle idle Node-1 A B Traffic Analogy: B is trying to make a left turn; A is trying to go straight; there is no left-only lane with wormhole, but there is one with VC Node-2 Node-3 Node-4 Node-5 (blocked, no free VCs/buffers) • Virtual channel: Node-0 B Node-1 A A A B Node-2 Node-3 Node-4 Node-5 (blocked, no free VCs/buffers)
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