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UNIT II PROCESS MANAGEMENT

UNIT II PROCESS MANAGEMENT. UNIT II PROCESS MANAGEMENT Processes -Process Concept, Process Scheduling, Operations on Processes, Interprocess Communication;

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UNIT II PROCESS MANAGEMENT

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  1. UNIT II PROCESS MANAGEMENT

  2. UNIT II PROCESS MANAGEMENT Processes-Process Concept, Process Scheduling, Operations on Processes, Interprocess Communication; Threads- Overview, Multicore Programming, Multithreading Models; Windows 7 - Thread and SMP Management. Process Synchronization - Critical Section Problem, Mutex Locks, Semophores, Monitors; CPU Scheduling and Deadlocks.

  3. Process Concepts • Process State • Process Control Block (PCB) • Threads

  4. Process Concepts • Early computers allowed only one program to be executed at a time. (program-complete control of the system and had access to all the system’s resources) • Modern computer systems allow multiple programs to be loaded into memory and executed concurrently • Process – a program in execution; • A process is the unit of work in a modern time-sharing system. • An operating system executes a variety of programs: • Batch system – jobs • Time-shared systems – user programs or tasks job and process almost interchangeably

  5. Process – a program in execution; process execution must progress in sequential fashion • Multiple parts • The program code, also called text section • Current activity including programcounter, processor registers • Stackcontaining temporary data • Function parameters, return addresses, local variables • Data sectioncontaining global variables • Heapcontains memory dynamically allocated during run time • Program by itself not a process • Program is passive entity stored on disk (list of instruction-executable file), • Process is active entity • Program becomes process when executable file loaded into memory • Two common techniques for loading executable files • GUI mouse clicks, • command line entry of its name • One program can be several processes • Consider multiple users executing the same program(eg:gmail,MS word)

  6. Process in Memory

  7. Process State • As a process executes, it changes state • new: The process is being created • running: Instructions are being executed • waiting: The process is waiting for some event to occur • ready: The process is waiting to be assigned to a processor • terminated: The process has finished execution • It is important to realize that only one process can be running on any processor at any instant. • Many processes may be ready and waiting. • The state diagram corresponding to these states is presented in Figure

  8. Diagram of Process State

  9. Process Control Block (PCB) • Each process is represented in the operating system by a process control block(PCB)—also called a task control block. Information associated with each process • Process state – running, waiting, etc • Programcounter – address of next instruction to execute • CPU registers – contents of all process-centric registers • CPU scheduling information- priorities, scheduling queue pointers • Memory-management information – memory allocated to the process • Accounting information – CPU used, clock time elapsed since start, time limits • I/O status information – I/O devices allocated to process, list of open files

  10. Threads • Process is a program that performs a singlethread of execution. • For example, • process is running a word-processor program, a single thread of instructions is being executed. • This single thread of control allows the process to perform only one task at a time. (cannot simultaneously type in characters and run the spell checker) • Most modern operating systems have extended the process concept to allow a process to have multiple threads of execution (more than one task at a time.) • Multicore systems, where multiple threads can run in parallel. • When a system that supports threads, the PCB is expanded to include information for each thread.

  11. Process Scheduling • 1.Scheduling Queues • 2.Schedulers • 3.Context Switching

  12. Process Scheduling • The objective of multiprogramming is to have some process running at all times (to maximize CPU utilization. ) • The objective of time sharing is to switch the CPU among processes so frequently that users can interact with each program while it is running. • Process scheduler selects among available processes for next execution on CPU • single-processor system(never be more than one running process) • More processes-rest will have to wait until the CPU is free and can be rescheduled.

  13. 1.Scheduling queues • As processes enter the system, they are put into • Job queue – set of all processes in the system • Ready queue – set of all processes residing in main memory, ready and waiting to execute • Ready queue is generally stored as a linked list. • A ready-queue header contains pointers to the first and final PCBs in the list. • Each PCB includes a pointer field that points to the next PCB in the ready queue. • Device queues – set of processes waiting for an I/O device. Each Device has its own device queue • Processes migrate among the various queues

  14. Ready Queue And Various I/O Device Queues

  15. Common representation of Process Scheduling is Queueing diagram • Queueing diagram represents queues(rectangular box), resources(circle), flows(arrow) of process in the system • A new process is initially put in the ready queue. • It waits there until it is selected for execution, or dispatched. • Once the process is allocated the CPU and is executing, one of several events could occur: • The process could issue an I/O request and then be placed in an I/O queue. • The process could create a new child process(subprocess) and wait for the child’s termination. • The process could be removed forcibly from the CPU, as a result of an interrupt, and be put back in the ready queue. • Process eventually switches from the waiting state to the ready state and is then put back in the ready queue

  16. 2.Schedulers • The process migrates between the various scheduling queues throughout its lifetime. • The selection process is carried out by schedulers • Eg: In batch system, more processes are submitted than can be executed immediately. These processes are spooled to a mass-storage device(disk), where they are kept for later execution • Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU • Sometimes the only scheduler in a system • Short-term scheduler is invoked frequently (milliseconds)  (must be fast) • Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue • Long-term scheduler is invoked infrequently (seconds, minutes)  (may be slow) • The long-term scheduler controls the degree of multiprogramming

  17. The primary distinction between these two schedulers lies in frequency of execution • Processes can be described as either: • I/O-bound process– spends more time doing I/O than computations, many short CPU bursts • CPU-bound process – spends more time doing computations; few very long CPU bursts • Long-term scheduler strives for good process mix

  18. Additional, intermediate level of scheduling (medium-term scheduler) • Medium-term scheduler can be added if degree of multiple programming needs to decrease • Remove process from memory, store on disk, bring back in from disk to continue execution: swapping

  19. 3.Context Switch • When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process. This is context switch • Context of a process represented in the PCB • Context-switch time is overhead; the system does no useful work while switching • The more complex the OS and the PCB  the longer the context switch • Time dependent on hardware support • Some hardware provides multiple sets of registers per CPU  multiple contexts loaded at once

  20. Context SwitchMultitasking in Mobile Systems • Some mobile systems (e.g., early version of iOS) allow only one process to run, others suspended • Due to screen size, user interface limits iOS provides for a • Single foreground process- controlled via user interface • Multiple background processes– in memory, running, but not on the display, and with limits • Limits include single, short task, receiving notification of events, specific long-running tasks like audio playback • Android runs foreground and background, with fewer limits • Background process uses a service to perform tasks • Service can keep running even if background process is suspended • Service has no user interface, small memory use

  21. Operations on Processes • Process creation, • Process termination

  22. Process Creation • A processmay create several new processes, viacreate-process system call- create-process() • Parentprocess create childrenprocesses, which, in turn create other processes, forming a tree of processes • Generally, process identified and managed via aprocess identifier (pid) • Resource sharing options • Parent and children share all resources • Children share subset of parent’s resources • Parent and child share no resources • Execution options • Parent and children execute concurrently • Parent waits until children terminate

  23. Address space • Child process is a duplicate of parent process • Child process has a program loaded into it • UNIX examples • fork()system call creates new process • exec() system call used after a fork() to replace the process’ memory space with a new program

  24. C Program Forking Separate Process

  25. Process Termination • Process executes last statement and then asks the operating system to delete it using the exit() system call. • Returns status data from child to parent (via wait()) • Process’ resources are deallocated by operating system • Parent may terminate the execution of children processes using the abort() system call. • Some reasons for doing so: • Child has exceeded allocated resources • Task assigned to child is no longer required • The parent is exiting and the operating systems does not allow a child to continue if its parent terminates

  26. Some operating systems do not allow child to exists if its parent has terminated. If a process terminates, then all its children must also be terminated. • cascading termination. All children, grandchildren, etc. are terminated. • The termination is initiated by the operating system. • The parent process may wait for termination of a child process by using the wait()system call. The call returns status information and the pid of the terminated process pid = wait(&status); • A process that has terminated, but whose parent has not yet called wait() ->zombie • If a parent did not invoke wait() and instead terminated, thereby leaving its child processes as orphan

  27. Interprocess Communication • Shared memory system • Message passing system

  28. Processes executing concurrently in the operating system may be either independent processes or cooperating processes. • A process is independent if it cannot affect or be affected by the other processes executing in the system. • Any process that does not share data with any other process is independent. • A process is cooperating if it can affect or be affected by the other processes executing in the system. • Any process that shares data with other processes is a cooperating process. • Reasons for providing an environment that allows process cooperation: • Information sharing • Computation speedup • Modularity • Convenience

  29. Cooperating processes • Cooperating processes require an interprocess communication (IPC) mechanism that will allow them to exchange data and information • Two models of IPC • Shared memory • Message passing • In the shared-memory model, a region of memory that is shared by cooperating processes is established. • Processes can then exchange information by reading and writing data to the shared region. • In the message-passing model, communication takes place by means of messages exchanged between the cooperating processes.

  30. Communications Models (a) Message passing. (b) shared memory.

  31. Message passing is useful for exchanging smaller amounts of data, because no conflicts need be avoided. • Message passing is also easier to implement in a distributed system than shared memory. • Shared memory can be faster than message passing, since message-passing systems are typically implemented using system calls and thus require the more time-consuming task of kernel intervention. • In shared-memory systems, system calls are required only to establish shared memory regions. Once shared memory is established, all accesses are treated as routine memory accesses, and no assistance from the kernel is required.

  32. Interprocess Communication – Shared-Memory Systems • Producer–consumer problem, which is a common paradigm for cooperating processes. • A producer process produces information that is consumed by a consumer process. For example :Printer, a compiler may produce assembly code that is consumed by an assembler. The assembler, in turn, may produce object modules that are consumed by the loader. • producer–consumer problem also provides a useful metaphor for the client–server paradigm.(server as a producer and a client as a consumer) • For example, a web server produces (that is, provides) HTML files and images, which are consumed (that is, read) by the client web browser requesting the resource. • One solution to the producer–consumer problem uses shared memory.

  33. Producer-Consumer Problem • A producer can produce one item while the consumer is consuming another item. The producer and consumer must be synchronized, so that the consumer does not try to consume an item that has not yet been produced. • Two types of buffers can be used. • The unbounded buffer places no practical limit on the size of the buffer. The consumer may have to wait for new items, but the producer can always produce new items. • The bounded buffer assumes a fixed buffer size. In this case, the consumer must wait if the buffer is empty, and the producer must wait if the buffer is full.

  34. Bounded-Buffer – Shared-Memory Solution • Shared data #define BUFFER_SIZE 10 typedef struct { . . . } item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; • Solution is correct, but can only use BUFFER_SIZE-1 elements

  35. Bounded-Buffer – Producer item next_produced; while (true) { /* produce an item in next produced */ while (((in + 1) % BUFFER_SIZE) == out) ; /* do nothing */ buffer[in] = next_produced; in = (in + 1) % BUFFER_SIZE; }

  36. Bounded Buffer – Consumer item next_consumed; while (true) { while (in == out) ; /* do nothing */ next_consumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; /* consume the item in next consumed */ }

  37. Interprocess Communication – Message Passing System • Message Passing System provides an mechanism for processes to communicate and to synchronize their actions • Message system – processes communicate with each other without resorting to shared variables • IPC facility provides two operations: • send(message) • receive(message) • The message size is either fixed or variable

  38. If processes P and Q wish to communicate, they need to: • Establish a communicationlinkbetween them • Exchange messages via send/receive • Implementation issues: • How are links established? • Can a link be associated with more than two processes? • How many links can there be between every pair of communicating processes? • What is the capacity of a link? • Is the size of a message that the link can accommodate fixed or variable? • Is a link unidirectional or bi-directional?

  39. Implementation of communication link • Physical: • Shared memory • Hardware bus • Network • Logical: • Direct or indirect • Synchronous or asynchronous • Automatic or explicit buffering

  40. Direct Communication • Processes must name each other explicitly: • send (P, message) – send a message to process P • receive(Q, message) – receive a message from process Q • Properties of communication link • Links are established automatically • A link is associated with exactly one pair of communicating processes • Between each pair there exists exactly one link • The link may be unidirectional, but is usually bi-directional

  41. Indirect Communication • Messages are directed and received from mailboxes (also referred to as ports) • Each mailbox has a unique id • Processes can communicate only if they share a mailbox • Properties of communication link • Link established only if processes share a common mailbox • A link may be associated with many processes • Each pair of processes may share several communication links • Link may be unidirectional or bi-directional

  42. Operations • create a new mailbox (port) • send and receive messages through mailbox • destroy a mailbox • Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A

  43. Mailbox sharing • P1, P2, and P3 share mailbox A • P1, sends; P2and P3 receive • Who gets the message? • Solutions • Allow a link to be associated with at most two processes • Allow only one process at a time to execute a receive operation • Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.

  44. Synchronization • Message passing may be either blocking or non-blocking • Blocking is considered synchronous • Blocking send -- the sender is blocked until the message is received • Blocking receive -- the receiver is blocked until a message is available • Non-blocking is considered asynchronous • Non-blocking send -- the sender sends the message and continue • Non-blocking receive -- the receiver receives: • A valid message, or • Null message • Different combinations possible • If both send and receive are blocking, we have a rendezvous

  45. Producer-consumer becomes trivial message next_produced; while (true) { /* produce an item in next produced */ send(next_produced); } message next_consumed; while (true) { receive(next_consumed); /* consume the item in next consumed */ }

  46. Buffering • Queue of messages attached to the link. • implemented in one of three ways 1. Zero capacity – no messages are queued on a link.Sender must wait for receiver (rendezvous) 2. Bounded capacity – finite length of n messagesSender must wait if link full 3. Unbounded capacity – infinite length Sender never waits

  47. Processes Vs Threads • Processes Vs Threads • Similarities • Like processes threads share CPU and only one thread active (running) at a time. • Like processes, threads within a processes, execute sequentially. • Like processes, thread can create children. • And like process, if one thread is blocked, another thread can run. • Differences • Unlike processes, threads are not independent of one another. • Unlike processes, all threads can access every address in the task . • Unlike processes, thread are design to assist one other. Note that processes might or might not assist one another because processes may originate from different users.

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