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“One Measure of Happiness”

“One Measure of Happiness”. Tel-Aviv University Dept. of Film & TV. Noam Knoller & Udi Ben Arie Project creators Amnon Dekel – Project supervisor Mirit Tal - Algorithm Design & Implementation Maya Lotan - Modules & Algorithms Design Gal Tushya - Modules & Algorithms Lingo Consultant

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“One Measure of Happiness”

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  1. “One Measure of Happiness” Tel-Aviv University Dept. of Film & TV Noam Knoller & Udi Ben Arie Project creators Amnon Dekel – Project supervisor Mirit Tal - Algorithm Design & Implementation Maya Lotan - Modules & Algorithms Design Gal Tushya - Modules & Algorithms Lingo Consultant Galit Reuchman - Screenplay Writing

  2. Interactive Video Narrative Using Gestures This project attempts to experience video narratives interactively through: • Intimate Interaction • Continuous Interaction • Narrative Depth and Coherence

  3. Objectives • Intimate Interaction:A touch based interface and familiar gestures, recognized by a responsive simulated character, create a more intimate interaction. • Continuous Interaction:The story does not wait for the participant to make explicit decisions. Narrative progression is influenced indirectly by the participant’s behaviour • Narrative Depth and Coherence:A believable character, a meaningful story and a narrative structure that is both variable and coherent

  4. The Interface Two composite layers: Foreground:Close-Up shot of the protagonist’s face, which we can touch. The protagonist’s face expresses her emotions and reactions • Background:Back-projection of the protagonist's thoughts & memories

  5. How the story engine determines the next scene? • Narrative structure • Protagonist’s attitude towards viewer • Protagonist’s emotions • Associations

  6. Interaction cycle • Touching the Face: • Triggers a reaction of the character’s face • Influences the way the story unfolds • Story: • Scenes are selected from the database according to the participant’s accumulated behaviour pattern as deemed by the character • Narrative progression affects the character’s attitude towards the participant’s behaviour

  7. Summary • The interaction model integrates the participant into the narrative as a character with a unique and active role. • The participant has to coax the protagonist into telling her story and thus to influence her own understanding of its meaning and conclusion. • Consequently, the participant is made aware of the emotional effects that his or her chosen path of interaction induce in the protagonist. • Thus, we hope, emerges a continuous interactive experience that is psychologically, emotionally and morally engaging.

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