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IKI10201 06c-Synthesis of Sequential Logic. Bobby Nazief Semester-I 2005 - 2006. The materials on these slides are adopted from: Prof. Daniel Gajski’s transparency for Principles of Digital Design. Analyze this!. Remember: sequential circuit analysis.
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IKI10201 06c-Synthesis of Sequential Logic Bobby Nazief Semester-I 2005 - 2006 • The materials on these slides are adopted from: • Prof. Daniel Gajski’s transparency for Principles of Digital Design.
Remember: sequential circuit analysis • To analyze sequential circuits, you have to: • Find Boolean expressions for the outputs of the circuit and the flip-flop inputs. • Use these expressions to fill in the output and flip-flop input columns in the state table. • Finally, use the characteristic equation or characteristic table of the flip-flop to fill in the next state columns. • The result of sequential circuit analysis is a state table or a state diagram describing the circuit.
Finite State Machine (FSM) Model • Quintuple <S,I,O,f,h> • S: set of states • I: set of inputs • O: set of outputs • f: next-state function (S x I S) • h: output funtion • state-based (Moore Machine): S O • input-based (Mealy Machine): S x I O
State Minimization • Reduce the number of states • reduce the number of flip-flops • Based on behavioral equivalence concept • 2 FSMs are equivalent if they produce the same sequence of output symbols for every sequence of input symbols • s1 & s2 states in an FSM are equivalent, iff: • for every input symbol i, h(s1, i) = h(s2, i) • for every input symbol i, f(s1, i) = f(s2, i) • Minimization procedure: • partition states into equivalence classes • construct new FSM with one state for each equivalence class
State Minimization (cont.) output values next states
State Minimization (cont.) • State minimization can also be done using Implication Table (see text!)
State Encoding • The cost & delay of FSM implementation depends on encoding of symbolic states. • e.g., 4 states can be encoded in 4! = 24 different ways • There are more than n! different encodings for n states. • exploration of all encodings is impossible, therefore heuristics are used • 3 different heuristics: • minimum-bit change • prioritized adjacency • hot-one encoding
State Encoding (cont.) • Minimum-bit change: assigns codes to states so that the total number of bit changes for all state transitions is minimized.
State Encoding (cont.) • Prioritized adjacency: assigns adjacent encodings to all states with common source, common destination, or common output • Highest: states with the same next-state since the same next-state code will appear in adjacent entries in the K-map • Second: the next-states of the same state since they also may appear adjacent in the K-map • Third: states that have the same output value for the same input value since they may be adjacent in the output K-map
State Encoding (cont.) • Possible state encoding for module-3 counter: • A: minimum-bit change/prioritized adjacency • B: simplified output logic • C: Hot-one encoding
Choice of memory elements • Select the type of flip-flops from: D, SR, JK, T • Derive the required flip-flop’s input value for every present-next state pair; then derive the excitation equations: J1 = Q0’CD + Q0CD’ = (C’ + Q0D + Q0’D’) K1 = C J0 = Q1CD + Q1’CD’ = (C’ + Q1’D + Q1D’) K0 = C J1 K1 J0 K0