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Explore the nature, classification, and phases of skills in sports, focusing on biomechanical principles, factors, and analysis processes to optimize performance and technique. Learn about skill types, techniques, constraints, and skill phases.
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NATURE of SKILLS • Pattern - run, jump, throw, push, strike, kick lift, push • Skill - pattern adapted to a task (e.g. HJ, Clean) • Technique - variations of a skill (e.g. VB serve) • Style - unique timing or specialized moves • Constraints - limits (e.g. person, rules, equipment)
CLASSIFICATION of SKILLS • CLOSED - predictable environment - adhere to ideal biomechanical principles • OPEN - unpredictable, execution often less than ideal • DISCRETE - definite beginning & end • CONTINUOUS - run,swim,row,bike,skate
SKILL PHASES • P • E • F / R
Horizontal Distance Vertical Distance Project for Accuracy Accuracy with Speed Manipulate Resistance Timed over a Distance Ideal/Model Pattern Interact with Elements Overall Performance Objective: OPO
Examples of Biomechanical Principles • Factors Affecting Muscle Force (e.g. length/tension) • Momentum (linear and angular) • Radius (v = r) • Kinetic Link (Throw and Push Patterns) • Lift and Drag (e.g. Airfoil Shapes, Magnus Effect) • of Projection, Attack, and Attitude • Rebound and Spin • Methods of Initiating Body Rotations
ANALYSIS PROCESS • Discrete Parts • Mechanical Purpose of each Part • Biomechanical Factors • Biomechanical Principles to achieve BF • Critical Features(i.e. observable body movements)