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Photorealistic Modeling

Learn about photorealistic 3D modeling, its applications, and the software used for rendering in computer animation, virtual reality, and other environments. Explore various rendering effects and techniques for creating realistic digital objects.

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Photorealistic Modeling

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  1. Photorealistic Modeling

  2. 3D • Three-dimensional is a specific way of presenting a scene or an object. • It is commonly used in computer animation, virtual reality, environment, etc. • As most photorealistic renderings attempt to create as realistic a presentation as possible, and the human eye sees in three dimensions (pictorial drawings), rendering is recommended in 3D.

  3. Artifact • The physical work itself is an artifact; an essay, a test, a drawing, a plotted drawing. • This is important because photorealistic drawings often find their way into formal presentations and student portfolios.

  4. Background • The background shows up behind the image in rendering. • Many programs allow JPG files to be opened, adjusted or stretched to fit to form a background.

  5. Camera • Many programs allow the perspective of the viewer to be changed before rendering by setting the camera angle. • It’s like pointing a spotlight at the object to highlight the particular desired view. • The software may call this perspective instead of camera. • When setting up, a camera is normally defined by a location XYZ coordinate, a target XYZ coordinate, and the field of view/lens length. • In AutoCAD, the following steps show where the camera can go in the working environment: Click Render tab Camera panel Show Cameras.

  6. Chronology • Chronology is a form of presentation in which the order of events is fixed, for instance, an animation piece that shows the growth of a plant. • Because animation takes a significant amount of time to photorealistic render each frame, it is recommended that students only photorealistic render one object with one frame for portfolios.

  7. Compatibility • Compatibility is the transference of data from one program to another. • For instance, modeling something and then moving it to another piece of software to photorealistic render the object. • This is discussed in greater detail in the modeling section. • One example is an object modeled in Autocad and sent to 3ds Max for animation and rendering. • AUTOCAD 3DSMAX

  8. Computer Animation • The chronological presentation of computer-generated material used to show an engineering idea (movement of a machine) or to entertain through cinema or digital art or to sell something through commercials.

  9. Digital • Digital means something that is electronic; binary; numerical, or anything computer based. Digital Reality • A generic term which covers other sub-areas of computer-aided 'reality', such as photorealism.

  10. Environment • A digitally created space where the user can move objects around on a scene, much like in the physical environment (rotate, change coordinates). • The environment can also be adjusted in most rendering software for changes in atmospheric (fog, dust, smoke). • Some software calls the background “environment” in their programming. • It is normally the last thing modified when photo-realistic rendering objects and scenes.

  11. AutoCAD Rendering Environment • The following slides show some slight manipulation in AutoCAD Rendering Environment. • Note that the robot depicted was designed by an intro student and then a team of students constructed it from the foam used from the packaging from computer lab boxes. • The actual robot was constructed and used at the 2010 prom for Ringgold High School, Georgia. • If a different software package is used, similar steps produce similar results.

  12. Original Design in a Multi-View Artifact

  13. Medium level rendered with the sky turned on in environment and no artificial lighting – natural only

  14. Medium rendered, artificial lighting added in the form of one spotlight from the top lined up to the shoulder, sky turned on, and view changed to isometric

  15. Modeling • Digitally creating a three-dimensional object or space, especially in computer animation and virtual reality. • Different software packages use different words for rendering effects. • In modeling, most have a wire frame option that shows all the sides of an object, almost as if it were made of glass.

  16. REVIT Wire Frame

  17. FACE or HIDDEN LINE & Grey Option • Another option is the face where only the face of the object shown to the viewer is displayed, like a wire frame but all the lines behind the shown planes are not visible. • Some software options include a grey scale where the object is shown in various shades of grey.

  18. REVIT Hidden Line

  19. Concept & Shading • Concept rendering shows an almost cartoon aspect of the textures and is more color driven than the grey or face display. • Shading shows the color of the object without any or very little of the texture, depending on the software package.

  20. REVIT Shading (Red Brick Wall)

  21. Realistic • Realistic rendering is the best most modeling software can do to mimic photorealistic where textures and colors and background are rendered. • The best photo rendering like those displayed in cinema (think Avatar) either use software that does both modeling and rendering or was modeled in one software package and exported and rendered in another program that was developed just to do photorealistic rendering.

  22. Light • In rendering, adding artificial light highlights what the user wants to focus on when natural light is eliminated. • Most programs default to sunlight so nighttime views have to have the sun ‘turned off’ in order to effectively show the artificial light. • Some of the software have sun and locations located under geographic location. Others have it under the render commands. • Note that the morning has longer shadows than at noon when the sun is overhead. • The glow effect is an option available separately from light on a few of the software packages. Most will automatically ‘glow’ if the artificial light is turned on when setting up the rendering operation, and natural light is turned off.

  23. REVIT – Realistic Rendered Red Brick Sunlight Only note there is a floor lamp in the upper corner of the right angle walls

  24. REVIT- Realistic Rendered Red BrickSame scene rendered artificial light onlyOne floor lamp in the upper corner

  25. Photorealistic • Ideally, the viewer would be unable to tell the difference between a real subject and a digitally generated object when object is photorealistic rendered.

  26. Ray Tracing • Eliminates the need of transferring objects into triangles before rendering and significantly speeds the rendering process. • Many software packages use ray tracing as an option to set variables like the coordinate systems, and textures alignment to the X-Y-Z axis system.

  27. Refraction • Light bends as it travels through something. In rendering, refraction or index of refraction can be adjusted before rendering. • When setting up rendering, sometimes under Ray Tracing, the ability to change the refraction is sometimes labeled IOR (Index of Refraction). • The value of glass is 1.5 so if you are working to achieve a glass effect, use that value (1.5).

  28. Reflection • Photorealistic rendering of the interrelated effects of lighting on objects and surfaces.

  29. Rendering • Images are rendered to make them appear more real in the digital world. • See modeling for more details as modeling and rendering go hand-in-hand in today’s visual world. • Note that often objects are photographed and then rendered through a process called physically-based rendering. • The engineering design student is mainly interested in the synthetically based rendering, one modeled first and then presented through rendering.

  30. Texture • The surface material of objects in virtual reality looks like wood, metal, and textiles when texture is applied. Texture reflects light and can range from a bright, shiny, mirrored appearance to a dull, light-absorbent appearance.

  31. Realistic View of Textured Spheres in AutoCAD

  32. Presentation Quality RenderingNo background, no additional lighting

  33. WCS • World Coordinate System • The space where the objects reside (environment in some software packages). • You can change the vertical and horizontal positioning of texturing using the UV options on a lot of software. • Some software will give you options on the planar mapping to change the alignment (X-axis, Y-axis, Z-axis) and the orientation (horizontal or vertical).

  34. Software • There are vocabulary and application differences between the various software packages currently available. • The student that understands that basic concepts of light, texture, environment, and rendering will take this knowledge and apply it to the available software package.

  35. Journal Writing Assignment • Take the following four words and write them on the top of your paper. Circle the one that you think is different from the other three. • TEXTURE • LIGHT • ENVIRONMENT • RENDERING • Write two to three sentences about how the circled word is different. • Write two to three more sentences explaining how the other three words are alike.

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