1 / 12

Revised 8/7/16

Table of Contents PG 2. Revised 8/7/16. Rules of Exponents. Let the Game Begin…. Notebook pg 4. Exponent/ Power. Base. a n. Days Successful. Make All. a n = a n-x a x. a n * a x a n+x. Pretty Please (*). (a n ) x = a n*x. Make All. a n * a x a n+x. When Multiplying

vnorton
Download Presentation

Revised 8/7/16

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Table of Contents PG 2 Revised 8/7/16

  2. Rules of Exponents Let the Game Begin… Notebook pg4

  3. Exponent/ Power Base an Days Successful Make All an = an-x ax an * ax an+x Pretty Please (*) (an)x = an*x

  4. Make All an * ax an+x

  5. When Multiplying bases that are the same, ADD the exponents m3*m8 = m3+8 m11 2w*3w2 = 2(3)w1+2 6w3

  6. Days Successful an = an-x ax

  7. When Dividing bases that are the same, SUBTRACT the exponents

  8. Pretty Please (*) (an)x = an*x

  9. Power to a Power MULTIPLY(*) Powers (2y3w2)5 = 21*5 y3*5 w2*5 25y15w10 (y3)4 = y3*4 y12

  10. Exponent/ Power Base an

  11. a0 = 1 Anything (except 0) To the zero power equals One. a-n (move It!) 1 an Make all exponents positive by changing the base and exponent’s location.

  12. If outside power is NEGATIVE, FLIP inside, change outside power to a POSITIVE, then MULTIPLY powers.

More Related