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In this unit, learn how to create functions and "Button" using ActionScript 2.0. Also, explore the creation of disjointed rollover effects. Build upon what you have done so far in the Flash website creation with animated buttons.
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Flash Demonstration – Unit 5 • Done So Far and Build Upon • Create Function • Create “Button” using ActionScript 2.0 • Name Keyframes • Create “Disjointed Rollover” using ActionScript 2.0
Done So Far – Create Flash Website with Animated Buttons • Import Images • Convert Images to Graphic Symbols • “Insert > Convert to Symbol” • Create Movie Clip using “Insert > New Symbol” • Insert Graphic Symbol and Animate • Create Buttons • Insert Movie Clip in “Over” State • Create “UP” and “DOWN” Buttons • Create Navigation Bar in “Scene 1” and add ActionScript • Create Scene for Each Category and “Swap In” “Down” Button • This Unit – Create Secondary Navigationand “Disjointed Rollover” using ActionScript
Attach ActionScript • Frame stop (); Function definitions Variables • Button • Movie Clip • Actions panelallows you to select, drag and drop, rearrange, and delete actions • Reference panelto view detailed descriptions of actions Window > Reference • Flash can detect what action you are entering and display code hint • Scripts attached to a frame execute when playhead enters frame. • first frame in a movie is rendered incrementally • Scripts attached to movie clips / buttons execute when event occurs
ActionScript Terminology • Objectsare collections of properties and methods • Methodsare functions assigned to an object • Instancesare objects that belong to a certain class • Instance namesare unique names that allow you to target movie clip instances in scripts • Use Property inspector to assign instance names to instances on Stage. • “this” to movie clips • Target Paths = Hierarchical Addressesmovie clip instance names, variables, objects in movie • Use target path to direct action at a movie clip or to get or set variable value _root.stereoControl.volume
Dot Syntax “.” • Indicate the properties or methods related to an object or movie clip • Used to identify target path to a movie clip, variable, function, or object • movieClip._x • movieClip._alpha • movieClip._xscale • movieClip._visible = true; • _parent.movieClip.play ();
Defining a Function • // global • _global.myFunction = function (x) { • return (x*2)+3; • } • // local • function sqr(x) { • return x * x; • }
MovieClip – Event Handler Actions and Methods • onPress onRelease • onRollOver onRollOut
Step 0 – Download files, Launch Flash, Create Document • Download Files • http://comminfo.rutgers.edu/~aspoerri/Teaching/InfoVis_ITI/videodemosFlash.html • Launch Flash • Open File “Step0.fla” • Using Grid, Rulers and Guides • Rulers View > Rulers • Guides • View > Guides > Show Guides
Step 1 – Create Global Function • Insert Layer “functions” in first scene “Bilbao” to contain global functions • Want to create function that changes transparency and scale of movie • Open Actions Window • Enter function definition • _global.changeVisuals = function (movieClip, alpha, scale) { • movieClip._alpha = alpha; • movieClip._xscale = scale; • movieClip._yscale = scale; • }
Step 2a – Create Secondary Navigation Buttons Using ActionScript • 1) Create “Movie” Symbol = “Furcup Button” • 2) Create Button Background and Text • 3) Create Secondary Navigation Area in “Meret” Scene • 4) Add instance of “Furcup Button” movie clip to “Meret” scene and name it “Furcup” • 5) Select “Furcup” instance • 6) Open Actions window
Step 2b – Create Secondary Navigation Buttons Using ActionScript • With “Furcup” movie clip instance selected, add in Actions Window • onClipEvent (load) { • var alphaOut = 50; • var alphaOver = 75; • var alphaPress = 100; • var scaleOut = 100; • var scaleOver = 110; • var scalePress = scaleOver; • // set transparency • this._alpha = alphaOut; • this.onRollOver = function () { • trace ("Over"); • changeVisuals (this, alphaOver, scaleOver); • } • }
Step 2c – Create Secondary Navigation Buttons Using ActionScript • onClipEvent (load) { • var alphaOut = 50; • var alphaOver = 75; • var alphaPress = 100; • var scaleOut = 100; • var scaleOver = 110; • var scalePress = scaleOver; • // set transparency • this._alpha = alphaOut; • this.onRollOver = function () { • trace ("Over"); • changeVisuals (this, alphaOver, scaleOver); • } • this.onRollOut = function () { • trace ("Out"); • changeVisuals (this, alphaOut, scaleOut); • } • this.onPress = function () { • trace ("Press"); • changeVisuals (this, alphaPress, scalePress); • _parent.gotoAndStop("Furcup"); • } • }
Step 3a – Label Keyframe, Create “DOWN” Button • 1) Create layer = “labelled” • 2) Select frame = 20, Insert Keyframe and Name it “Furcup” • 3) Add “stop ();” to “actions” layer at frame = 20(need to add insert keyframe) • 3) Insert Keyframe at frame = 20 in layer “furcup” • 4) Select instance of movie clip and name it “FurcupDown”
Step 3b – Modify attached ActionScript • Modify ActionScript attached to “FurcupDown” instance • var scalePress = 120; • this._alpha = alphaPress; • this._xscale = scaleOver; • this._yscale = scaleOver; • this.onRollOver = function () { • trace ("Over"); • changeVisuals (this, alphaPress, scaleOver); • } • this.onRollOut = function () { • trace ("Out"); • changeVisuals (this, alphaPress, scaleOut); • } • this.onPress = function () { • trace ("Press"); • changeVisuals (this, alphaPress, scalePress); • _parent.gotoAndStop("Furcup"); • }
Step 4a – Create “Disjointed” Rollover • Create “Furcup Animation” • 1) Import “Furcup” image and convert to Graphic Symbol • 2) Create new movie clip symbol called “Furcup Animation” • 3) Create Animation (make sure image expands from origin of movie clip). • 4) Add instance “Furcup Animation” to “Meret” scene at frame = “Furcup” • 5) Name instance “FurcupImage” • Create “Furcup Text" • 1) Create new movie clip symbol called “Furcup Text” • 2) Create Text • 3) Add instance “Furcup Text” to “Meret” scene at frame = “Furcup” • 5) Name instance “FurcupText”
Step 4b – Create “Disjointed” Rollover • Make “FurcupText” Invisible • 1) Select “actions” layer at frame = 20 • 2) Add ActionScript • FurcupText._visible = false;
Step 4c – Create “Disjointed” Rollover • Add “Disjointed Rollover” to “FurcupImage” • Select “FurcupImage” instance and in Actions window • onClipEvent (load) { • this.onRollOver = function () { • trace ("Over"); • _parent.FurcupText._visible = true; • } • this.onRollOut = function () { • trace ("Out"); • _parent.FurcupText._visible = false; • } • this.onPress = function () { • trace ("Press"); • } • }