110 likes | 130 Views
This chapter provides an overview of audio design and production in games, discussing the evolution of game audio, the roles of audio teams, the fundamentals of audio design, implementation, sound design, music, voice over production, spatialized audio, studio knowledge, and the business aspect of game audio.
E N D
Overview • Game audio has evolved • Started out as simple bleeps & bloops • Improvements in technology have placed game audio on par with film soundtracks
Audio Team • In the old days, all audio was done by one person • Today’s teams consist of dedicated Professionals for sound design, music & dialog elements
Audio Design Fundamentals • Audio makes 1/3rd of the entire game experience • Two key points • Creativity • Integration
Audio Implementation • Creating great sound & music is only half of the work • Current generation of audio Design tools puts the power of implementation into the hands of the audio designer (where it belongs!)
Sound Design • Sound design • Most interactive element of the audio design • Sound libraries • Essential tools for building soundscapes
Music • Music provides emotional context for the game experience • Music can be linear or non-linear (i.e. interactive) • Both styles have advantages & disadvantages
Voice Over Production • Becoming more common in game production • Budget for professional talent or the finished product may suffer
Spatialized Audio • Includes 3D audio & surround sound technologies • Adds a sense of space & realism to the soundscape
Studio Savvy • An understanding of audio theory & recording techniques is necessary to create great game audio • Having the best gear available allows for the best output
The Business • Creating audio for games is a business • Networking & location are keys to success