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Which parts are hard to model?

Which parts are hard to model?. Photo by Svetlana Lazebnik. From Alexei Efros. CMPS160 – Intro Computer Graphics. Professor – James Davis TA – John Murray T.Th 10-11:45am http://www.cse.ucsc.edu/classes/cmps160/Fall11/. Depicting Our World. Prehistoric Painting, Lascaux Cave, France.

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Which parts are hard to model?

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  1. Which parts are hard to model? Photo by Svetlana Lazebnik From Alexei Efros

  2. CMPS160 – Intro Computer Graphics • Professor – James Davis • TA – John Murray • T.Th 10-11:45am • http://www.cse.ucsc.edu/classes/cmps160/Fall11/

  3. Depicting Our World Prehistoric Painting, Lascaux Cave, France From Alexei Efros

  4. Depicting Our World: The Middle Ages St. John from the Gospel Book of Abbot Wedricus (1147) Cimabue Madonna Enthroned (c.1280-1290) From Alexei Efros

  5. Depicting Our World: Toward Perfection Jan van Eyck, The Arnolfini Marriage (c.1434) From Alexei Efros

  6. Depicting Our World: Toward Perfection Lens Based Camera Obscura, 1568 From Alexei Efros

  7. Depicting Our World: Perfection? From Alexei Efros

  8. Depicting Our World: Ongoing Quest Marc Chagall Pablo Picasso From Alexei Efros

  9. Enter Computer Graphics... From Alexei Efros

  10. 3D geometry projection Simulation GRAPHICS physics Traditional Computer Graphics From Alexei Efros

  11. State of the Art • Amazingly real • But so sterile, lifeless, futuristic (why?) From Alexei Efros

  12. The richness of our everyday world From Alexei Efros Photo by Svetlana Lazebnik

  13. Beauty in complexity From Alexei Efros University Parks, Oxford

  14. People On the Tube, London From “Final Fantasy” From Alexei Efros

  15. Faces / Hair From “Final Fantasy” From Alexei Efros Photo by Joaquin Rosales Gomez

  16. Urban Scenes Photo of l LA Virtual LA (SGI) From Alexei Efros

  17. Nature River Cherwell, Oxford From Alexei Efros

  18. Rendering

  19. Is milk “just” white stuff?

  20. Where does the caustic come from?

  21. Modeling

  22. Physical Simulation

  23. Animation – motion capture

  24. Example of my recent research

  25. Labs

  26. Lab 4 – Some sort of tutorial on programmable shaders (not chosen yet) • Lab 5 – Choose something that interests you • More of an all quarter thing • We will give ideas, but you can also suggest

  27. Webpage – and details there – • Piazza • Ask about clickers.. • Pass out pre-check of topics

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