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Video technology in physical education class!

By: Jen Beckett. Video technology in physical education class!. Purpose:. Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities. Wanted Technology:. Nintendo Wii (2)

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Video technology in physical education class!

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  1. By: Jen Beckett Video technology in physical education class!

  2. Purpose: • Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities.

  3. Wanted Technology: • Nintendo Wii (2) • Xbox Kinect (2) • Wii Balance Board (included with Wii Fit) • Nintendo - Nunchuk Controller for Nintendo Wii (4) • Nintendo- Wii Remote Plus (White) (4) • Kinect Sensor (2)

  4. Prices for Technology: • Nintendo Wii = $149.99 each • Xbox Console = $299.99 each • Wii Balance Board = included in Wii Fit Plus • Nintendo - Nunchuk Controller for Nintendo Wii = $19.99 each • Nintendo- Wii Remote Plus (White) = $39.99 each • Kinect Sensor = $149.99 each

  5. Total Cost for Technology: • 14 Items = $1279.90

  6. Wanted Software: • Wii Fit Plus (2) • Kinect Sports (2)

  7. Prices for Software: • Wii Fit Plus = $99.99 each • Kinect Sports = $49.99 each

  8. Total Cost of Software: • 4 items = $299.96

  9. Information of Wii: • Nintendo • Released: November 19, 2006 • Sold: 88.3 million (as of October 1, 2011) • Game Critics Awards for Best of Show and Best Hardware • Won in 2006

  10. Information of Kinect: • Microsoft • Launched: November 4, 2010 • Kinect holds the Guinness World Record • "fastest selling consumer electronics device“ • 8 million units in its first 60 days

  11. Learning Objectives: • Develop physical skills for exercise execution. • Learn the far-reaching benefits of exercise. • Motivate and positively reinforce successful completion of tasks. • Use corrective feedback to improve incorrect task execution.

  12. Benefits of Video Games in Class: • Interesting alternative to fitness • Attracts students that may not like P.E • Games keep track of students progress • Alternative for students with special needs • Safe and effective exercise programs • Application of cardiovascular and resistance training principles

  13. Benefits Continued: • Students will learn self-assessment • Students can see themselves on TV • Games correct form if done incorrectly • Promotes physical, social, and emotional benefits • Activity will increase outside of class

  14. Thank You For Your Time and Consideration!!!

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