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Feasibility and Cost/Benefit Analysis

Feasibility and Cost/Benefit Analysis. Cost considerations. Cost classifications Tangible / Intangible Direct / Indirect Fixed / Variable Developmental / Operational. IS Chargeout Methods. IS incurs costs that are directly attributed to developing the system salaries hardware software

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Feasibility and Cost/Benefit Analysis

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  1. Feasibility and Cost/Benefit Analysis

  2. Cost considerations • Cost classifications • Tangible / Intangible • Direct / Indirect • Fixed / Variable • Developmental / Operational

  3. IS Chargeout Methods • IS incurs costs that are directly attributed to developing the system • salaries • hardware • software • supplies • Also indirect costs

  4. IS Chargeback Methods • Chargeback method is technique used to bill end users for indirect costs of running information systems department • No charge (cost center vs. profit center) • Fixed charge • Variable – based on resource usage • Variable – based on volume

  5. No Charge Method • treat IS costs as necessary cost of doing business • IS is a COST CENTER

  6. Fixed Charge Method • IS costs are divided among all other departments, each assessed a fixed monthly charge • IS is now a PROFIT CENTER

  7. Variable charge Method • Based on resource usage • connect time • CPU time • Based on volumes • Number of transactions • number of files • number of records

  8. Benefit Considerations • Positive Benefits • increase revenues, improve services. … • Cost Avoidance Benefits • reduced clerical costs, reduced overtime, … • Must consider both

  9. Cost - Benefit Analysis • Process of comparing anticipated costs of IS to anticipated benefits • Performed throughout SDLC to determine economic feasibility

  10. Payback Analysis • Determine the initial development cost of the system • Estimate annual benefits • Determine annual operating costs • Find the payback period by comparing total development and operating costs to the accumulated value of the benefits produced by the system

  11. Payback Analysis • Plot costs of IS year by year over entire potential life • costs high at beginning (developing) • costs decrease at beginning of system operation, stay relatively constant for a while • costs eventually start to increase -- possibly rapidly (more and more maintenance required)

  12. Payback Analysis • Plot benefits provided by IS against time • No benefit until system is operational • Benefits increase rapidly • Benefits tend to level off

  13. Payback Analysis • Payback period -- amount of time that passes before accumulated benefits equal accumulated costs of developing and operating system • NOTE -- not the point where the cost and benefit curves cross

  14. Payback Analysis - ** • Places emphasis on early costs and benefits, ignoring costs and benefits after payback period • Rarely used to compare projects because later benefits are ignored • Many companies establish minimum payback periods for continued consideration (5 years)

  15. Return on Investment Analysis • ROI = • (total benefits - total costs) total costs

  16. Return on Investment Analysis • Many organizations require minimum ROI (15%) • You can used ROI for ranking projects • However, only an average rate • and ignores time value of money

  17. Present Value Analysis • PV of a future dollar is the amount of money that, when invested today at some specified interest rate, would grow to exactly one dollar at that point in the future

  18. Present Value Analysis • PV = 1 / ( 1 + I)n • Rule of 72 • Net Present Value

  19. Present Value Analysis • Any project with positive net present value is economically feasible

  20. PROJECT MANAGEMENT • Ongoing process of directing and coordinating all the steps in development of IS • Effective project management necessary throughout SDLC

  21. Project Management -- Overview • GOAL -- produce IS that is acceptable to end users, in time, and in budget($) • Project Manager • manage project (daily activities) • Project coordinator • handles administrative and procedural responsibilities

  22. Management Functions • Planning • Organizing • Leading • Controlling

  23. Project Planning • Takes place at beginning and end of all SDLC phases

  24. ACTIVITY (Task) • any project-related work requiring use of project resources (personnel, time or money) or any external effort that impacts the project • smallest unit of work over which project manager desires control • ACTIVITIES should be small and manageable

  25. EVENT • Project milestone representing beginning or end of an activity • Concrete and recognizable (to verify that an activity is complete)

  26. PROJECT MANAGER • Defines project activities and events • estimates time and cost to complete each activity • schedules/assigns activities to specific team members • coordinates activities • monitors events • evaluates/reports on progress

  27. PROJECT ESTIMATING • REALISTIC TIME ESTIMATES VERY DIFFICULT • MUST CONSIDER • Size of project • IT Resources • Prior experience • Constraints

  28. TIME ESTIMATES • Person days • Time and people are NOT interchangeable • Quantitative Method • Experience Method • Constraint Method

  29. General Productivity • Programmer does not spend 8 hours / day on project assignments • meetings • training • down time • vacations • maintenance • other projects….

  30. PROJECT SCHEDULING • (Identify activities) • Determine order in which activities will be performed • Set start/end times for activities • assign specific tasks to team members

  31. Scheduling Tools • Gantt Chart • PERT/CPM

  32. Gantt chart • First used in 1917 to control production of war materials • Horizontal bar chart that graphically illustrates a schedule

  33. Gantt chart • Time represented by horizontal axis • Activities listed vertically (in order by start dates) • Length of bar indicates duration of activity • Current date indicated with dotted line or shaded bars

  34. Gantt chart • Useful for tracking and reporting progress • Picture is easily understood • Not great for project control • Do not show project dependencies; can not determine impact on entire project caused by an activity that is behind schedule

  35. PERT/CPM • Program Evaluation Review Technique • Critical Path Method • Developed by Navy Special Projects Office in 1950’s to control submarine missile program

  36. PERT/CPM • Project activities and events are graphically presented as network of vectors and nodes • Activity -- Vector (line with single arrowhead) connects one node to another • Event -- Node (usually circles) • Vector similar to bar on Gantt, ---- length of vector does not indicate length of activity

  37. PERT/CPM • Activities can be scheduled serially or parallel • Dummy Activity (dashed vector) • indicates dependency, no time is required • Activity duration

  38. PERT/CPM • Earliest completion time (ECT) • calculated from beginning to end • Latest completion time (LCT) • calculated from end to beginning (after entire project has identified ECT)

  39. PERT/CPM • Slack time • amount of time by which an event can be late without delaying the project • difference between LCT and ECT • Critical Path • Complete path through a PERT/CPM network where ECT equals LCT

  40. Gantt Chart vs. PERT/CPM • PERT shows dependencies • much more helpful for project scheduling • Useful for monitoring and controlling projects • Critical path identified • Difficult to construct • Gantt • Easier to use for reporting purposes

  41. Gantt vs. PERT/CPM • Used in combination with each other • neither address resource leveling • process that manager used to ensure that no team members are either underutilized or overscheduled

  42. Project monitoring and control • Traditional management functions of directing and controlling • structured walk through • Peer review

  43. Project Management • Project reporting • Project status meetings • Project status reports • Project management software • allows manager to iterate between schedules, estimates and resource assignments • Change Control • Project coordinator responsibility

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