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Lost Dungeon

Lost Dungeon. Nodular Games. Nodular Game Studios. Project Manager Lead Programmer Character 3D Design / Object Designer 3D Modeller / Animator Lead 3D Design ( Level / Environment ) Marketing / Website Production. Stefan Jory Luke Kavanagh Tim Ford Ben Costigane Steven Ford

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Lost Dungeon

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  1. Lost Dungeon Nodular Games

  2. Nodular Game Studios • Project Manager • Lead Programmer • Character 3D Design / Object Designer • 3D Modeller / Animator • Lead 3D Design ( Level / Environment ) • Marketing / Website Production • Stefan Jory • Luke Kavanagh • Tim Ford • BenCostigane • Steven Ford • John Timberlake

  3. Game Description • Lost Dungeon is a 3D Action-Roguelike Game. • The character wakes up in a mysterious sunken temple with no memory of how they got there. The player’s aim to explore and escape the dungeon. • The game progresses room by room in a randomly generated dungeon where certain tasks are specific to certain characters. • Once the player wins or dies, a score is calculated based on their treasure found/enemies defeated. • Built in XNA, 3D Modelling in 3DS Max.

  4. Redmine

  5. Gantt Chart

  6. Programming • Target platform is .Net (Windows), language is C# • Presently in preproduction, so prototyping various mechanics • Camera control and movement • Map generation • Combat

  7. Game Controls Camera control Movement Interaction/Actions Readies Weapon Jump Toggle Weapon

  8. Enemy Design • In the first level, there are 10 different types of enemies including traps (mimic boxes/barrels). • Enemies are designed to have a horror appeal to fit the level design such as spiders, demons and zombies. • Each enemy has different attack patterns.

  9. Enemy Concept Art

  10. Character Design • The gameplay is designed around 3 character classes – Warrior, Rogue and Engineer. • Warrior – Focus on fighting/action. • Rogue – Focus on platforming. • Engineer – Focus on puzzle solving. • Specific objects in the room will only be activated if a certain character uses it. • Some rooms are more character specific however all classes can fight.

  11. Rogue Concept

  12. Character Concept Art

  13. Level Design • The dungeon will be randomly generated over a grid. • Rooms are a mixture of corridors and themed puzzle rooms such as horror/fire. • The level is designed to accommodate each character’s skillset.

  14. Level Map Example

  15. Questions? That concludes this presentation. Any questions?

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