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Sensorimotor Interaction in a Developing Robot. Metta , Sandini , Natale & Panerai. Introduction. Developmental principles based on biological systems. Time-variant machine learning. Focus on humanoid robots. Previous Work (to 2001). Some work in machine learning for robotics.
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Sensorimotor Interaction in a Developing Robot Metta, Sandini, Natale& Panerai
Introduction • Developmental principles based on biological systems. • Time-variant machine learning. • Focus on humanoid robots.
Previous Work (to 2001) • Some work in machine learning for robotics. • Collect Data -> Train Machine -> Control Robot • Off-line training, tweaked by hand. • Time-invariant
Principles of Development • Physiology problem; explain how something in biology works. • A system is built by adapting from initial simplicity. • Non-adaptive systems often fail in the real world. • Real adaptation is hard to create and harder to control.
Modularity vs. Integration • Complex systems decomposed into small parts. • Parts are studied in isolation. • Real world is not modular – newborns are already integrated at birth. • Not all ‘modules’ are functioning or at full capabilities. • All are matched and promote shift to more complex behaviours.
Learning by Example (or not) • Example based learning is difficult to get right. • Basically function approximation. • Too many parameters -> Overfitting • Good approximation, bad generalisation. • Too few -> Oversmoothing • Bad approximation, no ‘grasp’ of problem complexity.
Development • Control the complexity and structure of the learner. • Different from learning which controls parameters of the structure. • Better to start with a simpler system. • Training data has a cost – exploration. • Failure is not an option!
Development cont. • Initial reflex-like starting conditions bootstrap the system. • Gather data through action, but without incurring penalties. • Quality of data linked to how the system acts. • Perception is derived from action. • Not just sensory processing.
Neurons • Mirror Neurons • Found in the frontal cortex. • Activated when an action is performed and seen. • Canonical Neurons • Responsive to actions like grasping. • Also respond to seeing a graspable object.
Actions Build on Actions • Assume a limited set of skills and motor control abilities. • Build new abilities on top of old ones. • Learn -> Act -> Perceive (randomly)
A Perception of Causality • Actions must have consequences. • Relate movements to sensorial consequences. • Eye and head tracking first develops synchronisation, then tunes the amplitude of the movements.
Affordances • Objects are classified by what you can do to them. • Learn affordances by action. • Measure outcome at sensory level. • Grasping is learnt because possession is ‘good’.
Babybot • 12 degrees of freedom. • Cameras, microphones, inertial sensors. • Orienting and reaching toward objects based on vision or audition.
Babybot’s Development • Reflex grasping as the robot learns to control gaze direction. • Gradual mapping between sound, vision and grasping. • Performs better with initially restricted vision that develops.