1 / 17

Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users

XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012. Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users. Denise N. Nogueira Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz.

willa-craft
Download Presentation

Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012 Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users Denise N. Nogueira Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz

  2. Motivation • There are manybarriers in games for peoplewithhearingdisabilities; • FPS games are disliked by the Brazilian deaf community; • Still notmany works in this field; • An extension of previous work [Coutinho et al. SBGames´11].

  3. Goals • To present how the sound strategies of communication were used; • To present the impact of the visual redundancies on the studied games, when the sound is not perceived.

  4. Methodology ¹[Coutinho et al. SBGames´11]

  5. Inspected FPS Games

  6. Classes

  7. Strategies

  8. Strategies

  9. Enabling Sound Localization

  10. Redundancies • Enabling sound localization

  11. Communicating threat

  12. Redundancies • Communicating threat

  13. Raising emotions and sensations

  14. Redundancies • Raising emotions and sensations

  15. Summary

  16. Conclusion • Contributions: • Assiststhe design ofnew games; • Useful for evaluations. • Future work: • To analyze more FPS games; • To analyze othertypeof games, such as RTS (Real-TimeStrategy) games, adventure games, andothers.

  17. Thanks! Denise N. Nogueira (denotini@dcc.ufmg.br) Laboratório Multidisciplinar de Pesquisa em Jogos www.j.dcc.ufmg.br Núcleo de Pesquisa em Engenharia Semiótica e Interação www.pensi.dcc.ufmg.br

More Related