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XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012. Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users. Denise N. Nogueira Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz.
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XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012 Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users Denise N. Nogueira Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz
Motivation • There are manybarriers in games for peoplewithhearingdisabilities; • FPS games are disliked by the Brazilian deaf community; • Still notmany works in this field; • An extension of previous work [Coutinho et al. SBGames´11].
Goals • To present how the sound strategies of communication were used; • To present the impact of the visual redundancies on the studied games, when the sound is not perceived.
Methodology ¹[Coutinho et al. SBGames´11]
Redundancies • Enabling sound localization
Redundancies • Communicating threat
Redundancies • Raising emotions and sensations
Conclusion • Contributions: • Assiststhe design ofnew games; • Useful for evaluations. • Future work: • To analyze more FPS games; • To analyze othertypeof games, such as RTS (Real-TimeStrategy) games, adventure games, andothers.
Thanks! Denise N. Nogueira (denotini@dcc.ufmg.br) Laboratório Multidisciplinar de Pesquisa em Jogos www.j.dcc.ufmg.br Núcleo de Pesquisa em Engenharia Semiótica e Interação www.pensi.dcc.ufmg.br