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Sampling and Associated Technologies. Agenda. Equipment and Connectivity Setup Overview of Sampling and Related VST / AU Applications Recording Considerations Storage and Retrieval Issues Sample-based Software DAW Applications. The Setup: Audio Hardware, DAW, Speakers. Audio Interface.
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Agenda • Equipment and Connectivity Setup • Overview of Sampling and Related VST / AU Applications • Recording Considerations • Storage and Retrieval Issues • Sample-based Software DAW Applications
Legacy Sound Card Line-in Microphone-in Line-out Speaker-out Game / midi port
Drivers for USB Devices? Some USB devices are ‘compliant’ i.e. no drivers required to work with Windows OS or Mac OSX
Line v Speaker Connections • Speaker output signal usually has volume, bass and treble modifications - poorer quality for recording • Line connectors provide a neutral signal without any added amplification (gain) or equalization, i.e. ‘flat’
Audio Recording Considerations Audio waveform with appropriate recording level set Audio waveform with recording level too high resulting in ‘clipping’ of the waveform edges (distortion)
iLOK aka Dongle : software licences stored on this device original current
Foot Switch (Sustain Pedal) This model is just a switch i.e. on or off Some models have 0-127 settings – the virtual instrument must also support this facility
Overview of Sampling • Sampling is the process of recording real sound as an audio clip (sample) that can be played back as a tone (voice) in a music device • These sounds may be natural environment sounds or more typically they are recordings of real instruments • The process of sampling real instruments usually requires lengthy and detailed professional recording sessions to accurately reproduce the timbre of the real instrument for the audio sample • Many factors must be considered in the recording of the instrument to enable the individual nuances of the acoustic instrument to be authentically represented.
Sampling Considerations : Piano 88 individual notes Note Volume Note Length Chords Polyphony String Resonance Sustain Resonance Soft Pedalling (Uno Corda) Microphone Positioning
Sampling Considerations: Orchestral Note range of acoustic instrument Note volume Note length Articulations (expressive play)
Sampling Considerations: Snare Drum ‘Stick sound’ Zone ‘Rim Shot’ Material - various types of wood or metal
VST / AU Sampled-based Software Applications VST = Virtual Studio Technology (Windows) AU = Audio Units (OSX)
Drum Kit Virtual Instrument Toon Track: EZdrummer
Electronic drum kit with ‘mesh’ drum heads Toon Track: EZdrummer
System Requirements • Audio samples will be of a specific resolution e.g. 16 bit or 24 bit • Higher resolution require faster data transfer rate and larger storage requirements. • Hard Drive spin speeds will impact on transfer rates • Need at least 7200 RPM - most laptops are 500 RPM • Best results are from external device such as USB 3.0 or Firewire drives • Firewire 400 and 800 better at handling continuous transfers needed for sampling. Firewire 800 better if available. • Latency
Transfer Rates Compared • Firewire400 Mbps (400 Million Bits Per Second) • Firewire800 = 800 Mbps • USB 2.0 = 480 Mbps • SATA 3 (Hard Drives) • USB 3.0 a potential of around 5 Gigabits per second (Gbps)
Virtual Mixing Desk Reason Reason is a sample-based virtual software instrument Instrument Tracks Reason has an excellentcollection of orchestral samples Reason can run inside a host application, e.g. Logic Studio, as a ‘Rewire’ application Transport Controls
References BFD Drums www.fxpansion.com Ivory Pianos www.synthogy.com Roland www.roland.co.uk Reason www.propellerheads.se