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Corporate Introduction April 2002. Digital Entertainment Contents Aggregator. JCEntertainment Corporation. Table of Contents. Company Overview JCE in Brief Product Portfolio Product Development Roadmap Worldwide Distribution JCE Game Statistics Management Profile
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Corporate Introduction April 2002 Digital Entertainment Contents Aggregator JCEntertainment Corporation
Table of Contents • Company Overview • JCE in Brief • Product Portfolio • Product Development Roadmap • Worldwide Distribution • JCE Game Statistics • Management Profile • Corporate Vision • Mid-term Business Strategy • Why JCE ? Ⅰ • Why JCE ? Ⅱ • Financial Strength • Game Screenshots
Company name: JC Entertainment Corporation Corporate type: Promising small & medium-sized company (MIC, April 1997), Venture company (New technology development) Establishment: May 30, 1994 Address: 4F. Rosedale Bldg, 724 Suseo-dong, Kangnam-ku, Seoul, Korea Representative director: Ms. Yang Shin Kim Products: REDMOON, WARBIBLE, JOYCITY, MOBILE REDMOON, GAMEFRIDAY Paid-in capital: Won 3.5 Billion Shareholdings: Employees: Company Overview * Including overseas employees
JCE in brief • 2002. 4 Korea-China “Battle REDMOON” match • 2002. 2 Introduced light game GAMEFRIDAY • 2001. 12 Nominated Hyundai Securities as a KOSDAQ listing advisor • 2001. 9 REDMOON export to Hi2 for European countries • 2001. 9 Commercialized JOYCITY • 2001. 7 Developed Mobile REDMOON, the first GVM based online mobile game • 2001. 7 Commercial service of REDMOON in China and USA • 2001. 5 Joint game development project “Happycity” launched with KT&G • 2000. 12 Commercial service of REDMOON in Taiwan • 2000. 11 SK Group invested • 2000. 9 Acquired Jamie System Development • 2000. 3 Woori Venture Capital invested • 1999. 12 Commercialized REDMOON • 1999. 11 Established ‘Worldnetgames Inc.’, a US subsidiary • 1998. 11 Commercialized WARBIBLE • 1994. 5 Company established as ‘Chung Media’
Product Portfolio AGE 1823 Zone GAME FRIDAY PRIEST 20 REDMOON JOYCITY WARBIBLE COMMIT-MENT Occasional Casual Core
Product Development Road Map Genre 1999 2000 2001 2002 2003 Mobile MOBILE GAME Link Light Game GAMEFRIDAY WARBIBLE 3D R2 Project RPG REDMOON 3D PRIEST ‖ Beta Cyber City JOYCITY HAPPYCITY
Worldwide Distribution Europe: R USA: R China: RJW USA: J NA(Spanish): R Taiwan: R Singapore: R Indonesia: R R: Redmoon J: Warbible W: Joycity ■ : On service ■ : Installation ■ : Contract made
JCE Game Statistics As of End of March, 2002 * # of physical servers counts game-playing servers only
Game Technology R & D 3D online game engine Network monitoring system Cyber City platform Game Distribution Game Portal Utilize KT&G’s strong wholesale distribution channel Character and animation biz Corporate Vision Comprehensive game publisher - Korea’s #1 Game Company by 2005 • Game Publishing • New full 3D online game • Inbound & outbound game • publishing
Mid-term Business Strategy Game Distribution Business Transformation Technology R&D GAMEFRIDAY PRIEST Game Publishing NW Monitoring System Full 3D Engine REDMOON,JOYCITY HAPPYCITY New Full 3D Games 2001 2002 2003 Strengthen R&D Capability Expand Product Mix Develop New Business Model
Why JCE ? Ⅰ • Forerunner in the MMORPG arena • - Persistent MMORPG Development since 1998 • Introduced first MMORPG WARBIBLE in 1998 • Commenced service of REDMOON in 1999 • Introduced brand-new cyber life game JOYCITY in 2000 • KT&G’s HAPPYCITY delivered in 2001 • Full 3D MMORPG PRIEST coming up in 2002 • Comprehensive game developing company • Diverse genre coverage: Mobile, Light, RPG, Cyber City • Multi platform interface: Mobile phone→(Console)→PC • Stable user base and in-depth service know-how • Product upgrade and large-scale d-Base management technology • Network Monitoring System
Why JCE ? Ⅱ • Superb R&D Competency • REDMOON awarded best MMORPG in 2000 by Korean MIC • Break new-genre cyber life game with large scalability • Develop first mobile online game MOBILE REDMOON • Develop light game GAMEFRIDAY • Secure company's own Full 3D MMORPG engine • Global marketing capability • Worldwide distribution: Taiwan, USA, China, Europe, Pan America(Spanish) • Indonesia, Singapore • Global product development • Translation and customizing experience into the local appetite • JOYCITY exported to China and USA
Financial Strength • Dramatic sales and profit increase in 2001 • High profitability: Ordinary income ratio of 28% in 2001 • Sound asset position Million Korean Won
Game Screenshots Game Friday Warbible Joycity Redmoon Priest