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The story of Storybase

The story of Storybase. Overview. Storybase is an instructional design tool that uses a story as its basis. The following slides provide background information and a prototype for your review. Welcome. Community. Storybase Designing Instruction with Stories. Getting Started.

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The story of Storybase

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  1. The story of Storybase Overview Storybase is an instructional design tool that uses a story as its basis. The following slides provide background information and a prototype for your review. Welcome Community Storybase Designing Instruction with Stories Getting Started Open Project Skip Intro Screen << Home >> DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  2. Storybase Foundation Story -based Storybase owes its foundation to several, well-established Instructional Design (ID) principles and models. 9 Structure Integration Application Guidance First Principles Story Demonstrate Coaching Activate Pebble-in-the-Pond Reflection 9 Gagne’s Nine Events << Home >> S2 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  3. “We can't solve problems by using the same kind of thinking we used when we created them. “ -- Albert Einstein << Home >> S3 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  4. Story is the core. Storybase uses story as the kernel of instruction. Drawing on the power of story-telling and the constructivist influence of problem-based learning (PBL), Storybase employs key story elements along with other proven instructional design models to help novices design effective instruction. Benefiting from the added motivation and relevance a story can provide, the resulting instruction promises to be more engaging. Using stories for learning does require a bit more effort and creativity to design and develop, however. Therefore, story-based learning may not be the right strategy for every type of learning goal. Stories are best suited for learning outcomes in the cognitive domain, especially those concepts, principles and processes that are “abstract”, “uninteresting or colorless”, or “difficult to appreciate”. References: ChaitanyaHakkaladaddi. (, n.d). Vivifying instruction through story-based learning. StoBLs - Story-based Learning Objects from Tata Interactive Systems. Retrieved November 12, 2008, from http://www.tatainteractive.com/pdf/StoBLs.pdf. Story << Home >> S4 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  5. “One's destination is never a place but rather a new way of looking at things.“ -- Henry Miller << Home >> S5 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  6. Storybase uses Pebble-in-the-Pond. Storybase provides a design and development process that is inspired by the five phases of the Pebble-in-the-Pond instructional design model. Problem Production Story Analysis Design Strategy << Home >> S6 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  7. Story = Problem Pebble-in-the-Pond Design Model Five phases: building from the identification of a problem which represents a whole task. Talk about properties of each phase. References: M. David Merrill. (2002). A pebble-in-the-pond model for instructional design. Performance Improvement, 41(7), 41-46. << Home >> S7 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  8. “If you've heard this story before, don't stop me, because I'd like to hear it again.“ -- Groucho Marx << Home >> S8 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  9. Storybase incorporates First Principles Task-centered First Principles - talk about both layers. And task centered. References: Merrill, M. D. (2009). First principles of instruction. In C. M. Reigeluth & A.Carr (Eds.), Instructional design theories and models: Building a common knowledge base. New York: Routledge Publishers. First Principles << Home >> S9 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  10. “The answer is always in the entire story, not a piece of it.“ -- Jim Harrison << Home >> S10 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  11. 9 Storybase is guided by Gagne’s Nine Events Talk about Gagne’s Nine Events References: Killpatrick, L. Gagne's nine events of instruction. Encyclopedia of educational technology. Retrieved November 19, 2008, from http://coe.sdsu.edu/eet/articles/gagnesevents/. 9 Gagne’s Nine Events << Home >> S11 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  12. Storybase Prototype • The following screens will take you through the main sections of the Storybase tool. • For demonstration purposes, navigation is possible using the tabbed buttonswhich describe the four main activities: • Build a Story • Analyze Problems • Design Instruction • Produce Instruction << Home >> S12 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  13. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? What makes a good story? Characters Click on any of the labeled frames to begin. To see a recommend set of steps for building a story, click on the Help button. To return to this screen, click the labeled ‘Build a Story’ tab. Mission Feedback Setting Plot/Storyline Resolution S13 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  14. Build a Story Analyze Problems Design Instruction Produce Instruction ** Notes for Dixie – will eventually go away** Create a character for the story Main or supporting Are they a guide? Do they provide a positive or negative example to the learner? Will they have a lot in common with learner? Description – image, history and background, personality Background – motivation, back story, relationship to learner or story Requirements/Special Needs/Constraints QuickSelect ? Characters Characters Character Explorer < Characters 1 2 0 Mission +New Yi’s Bio Sketch +Charlie Setting +Louis Full Name: Yi So-yeon -Yi Guide Role: +Role Plot/Storyline 29-year old, South Korean Astronaut +Description Description: +Relationships Positive model, all tasks Relationships: +Artifacts Feedback Artifacts: Resolution X S14 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill Reset Cancel Save

  15. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Chance to identify the problem Main instructional goal – terminal goal. Related to objectives Part-tasks will be defined in the analyze problems area Characters Mission Mission Setting Plot/Storyline Feedback Resolution S15 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  16. Build a Story Analyze Problems Design Instruction Produce Instruction ** Notes for Dixie – will eventually go away** Provide background on learners context, performance context, Will translate into the story QuickSelect ? Setting Characters Mission Setting Plot/Storyline Feedback Resolution S16 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  17. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Scenes will be created here – which will begin the sequencing of problems (more of this will happen in the analyze phase, though.) For a scene to be created there must be some sort of action – even if it is mental. Choices/Options Should be identified. Decisions/Consequences should be identified. C /O and D/C are components of a scene. – which is part of a problem. Actions are also part of a scene and characters. Characters Mission Plot/Storyline Setting Plot/Storyline Feedback Resolution S17 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  18. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Actions/Consequences will include corrective feedback. Feedback Characters Mission Setting Plot/Storyline Feedback Resolution S18 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  19. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Actions/Consequences will include corrective feedback. Must contain generalized main message. Identify opportunities for transfer. Resolution Characters Mission Setting Plot/Storyline Feedback Resolution S19 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  20. Build a Story AnalyzeProblems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Start to break down problems – into knowledge/skill components Perhaps they will select a scene and start to identify the knowledge/skill components and then select what type of infomration/portrayal Need a visual – pebble or map? Maybe add a heirarchical diagram that is based on scenes/problems. S20 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  21. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect Lesson Preview Click Design Instruction This stage provides you with designing templates based upon the First Principle Model. You can design and develop contents regarding the defined problem (story) and knowledge components (you’ve done them at prior stages) This stage is combined with two phases, Strategy and Design, in order to provide a easy and quick method for course design.Let’s start the designing job. Select Story S21 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  22. Build a Story Analyze Problems Design Instruction ProduceInstruction QuickSelect ? Click S22 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  23. Build a Story Analyze Problems Design Instruction ProduceInstruction QuickSelect ? Publishing In Progress… S23 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  24. Charlie’s Proposal Task 1 : Identify Client’s needs _ Tipping Points Introduction Task 1 Task 2 Task 3 Task 4 Application Learner Interface < Back Next > Finish S24 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

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