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AIR NAVIGATION

AIR NAVIGATION. Part 2. The Triangle of Velocities. LEARNING OUTCOMES. On completion of this lesson, you should:. - Understand the principles of vectors and the triangle of velocities to establish an aircraft’s track and ground speed. The Triangle of Velocities. GROUND SPEED. WIND.

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AIR NAVIGATION

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  1. AIR NAVIGATION Part 2 The Triangle of Velocities Initial Issue

  2. LEARNING OUTCOMES On completion of this lesson, you should: • - Understand the principles of vectors and the • triangle of velocities to establish an aircraft’s • track and ground speed Initial Issue

  3. The Triangle of Velocities GROUND SPEED WIND TRUE AIR SPEED Initial Issue

  4. It is now necessary to consider the wind, when we talk about flying, which is simply air that is moving. The Triangle of Velocities Vectors & Velocity Whenever we talk about aircraft or wind movement, we must always give both the direction and speed of the movement. Direction and speed together are called a velocity. Initial Issue

  5. A velocity can be represented on a piece of paper by a line called a vector. Vectors & Velocity The bearing of the line (usually relative to true north) represents the direction of the movement, and the length of the line represents the speed. Initial Issue

  6. True North True North Track of 070° Speed 120 kts (070/120) Track of 115° Speed 240 kts (115/240) Initial Issue

  7. WIND EFFECT THE WIND HAS A DRAMATIC EFFECT ON AIRCRAFT, AND CAN BLOW THEM MILES OFF COURSE IT CAN ALSO CAUSE THE AIRCRAFT TO SLOW DOWN OR SPEED UP Initial Issue

  8. Vectors can be added together. Real World example: Imagine two children, one either side of a river, with a toy boat driven by an electric motor. The boat has a rudder to keep it on a straight course and has a speed of 2 knots. The Vector Triangle Initial Issue

  9. B A The Vector Triangle Child A stands on the southern bank and points the boat at her friend on the other side of the river. If the river is not flowing the boat will cross the river at right angles and reach child B on the other side. Initial Issue

  10. When the water in the River is moving. B A C The Vector Triangle However, rivers flow downstream towards the sea, so let us look at a river where the speed of the current is 2 knots. Picture child B putting the boat in the water pointing at his friend. The boat ends up at C Initial Issue

  11. The Vector Triangle The vector triangle solves this problem for us. On the previous slide, the velocity of the boat is shown as a single line with a single arrow crossing the river. The water velocity is the line with the three arrowheads pointing downstream The two lines are the same length as they both represent a speed of 2 knots. Initial Issue

  12. The Vector Triangle You then join the two ends and make a triangle. The third side of the vector triangle (called the resultant and indicated by arrowheads) represents the actual movement of the boat as it crabs across the river. By use of Pythagoras’s theorem it can be shown that the speed of the boat over the riverbed is 2.83 knots Initial Issue

  13. C A B Pythagoras’s theorem A2 +B2 = C2 (A x A) + (B x B) = C x C If A = 3, B= 4 (3 x 3) + (4 x 4) = C x C (9) + (16) = C x C 25 = C x C or C2 The Square Root of 25 ie C = 5 Initial Issue

  14. When the water in the River is moving. B A C The Air Triangle Exactly the same triangle can be used to show the motion of an aircraft through the air which is itself moving. Initial Issue

  15. The Air Triangle There are two differences: We label the triangle with new names (eg wind instead of current). As the aircraft speed is normally a lot more than the wind speed, the triangle will be much longer and thinner than the squat triangle Initial Issue

  16. True Air Speed Heading Drift Angle Track Ground Speed Wind Speed The Air Triangle There are 6 components of the air triangle Wind Direction Heading & True Air Speed (HDG/TAS) Wind Speed & Direction Track & Ground Speed (Trk/GS) Initial Issue

  17. The wind speed and Wind Velocity Wind Speed & Direction Wind represents 2 components The direction FROM WHICH IT IS BLOWING (northerly in the previous diagram). Represented by the vector with 3 arrows. Initial Issue

  18. Heading and TAS HDG/TAS The heading of the aircraft is the direction that the aircraft is pointing (ie what is on the compass). The TAS is the speed of the aircraft through the air, taking into account all the corrections mentioned in Part 1. This vector, shown by a line of scale length, carries one arrow. Remember, the vector represents 2 components, HDG and TAS. Initial Issue

  19. Track and Groundspeed Trk/GS The remaining 2 components in the air triangle are the direction and speed that the aircraft is actually moving over the ground. This vector has 2 arrows, and it is the resultant of the other 2 vectors. The number of arrows put on each vector is a convention used to avoid confusion Note: Initial Issue

  20. Drift Drift Angle The angle between the heading and track vectors It is labelled Left or Right, depending on which way the aircraft is blown. Represents the angle at which the aircraft is being blown sideways. To maintain your track when you know your DRIFT, turn the aircraft heading the opposite way to the drift and by the drift angle. Drift angle= Right 5º, Required Track 270º, Heading would be 265º. Initial Issue

  21. Drift Angle Aircraft wants to fly from A to B. B Heading A Wind Track C Aircraft will be blown to the right by the wind i.e. A to C. Initial Issue

  22. Drift Angle Aircraft still wants to fly from A to B. But by turning left by the Drift Angle it will reach B. Track B A Wind Heading C If you fly directly into wind or directly downwind, heading will be the same as track and there will be no drift. The TAS and GS will in this case differ by exactly the value of the wind speed. Initial Issue

  23. Performance of Aircraft – TAS Real World Scenario Planning Route to take Tracks & Distances Weather from Met Office Initial Issue

  24. We now have identified the following: Real World Scenario - TAS - TRK - Wind Speed and Direction It is now possible to solve the other two quantities (GS & HDG) Use the DST formula to calculate how long the flight will take Initial Issue

  25. The second scenario is in the air when we know the: Real World Scenario & TAS HDG We can measure out TRK and GS by watching our changing position over the ground From these 4 items, we can calculate the W/V. Initial Issue

  26. Finally, you know your heading and TAS and have a reliable W/V but are over a featureless area such as the sea and are unable to take any form of fix Real World Scenario By applying the W/V to your heading and TAS you can calculate your track and Groundspeed. Once you have TRK and G/S you can produce a deduced reckoning position (DR position) by applying the time from your last known position to the G/S to give you a distance along TRK. Initial Issue

  27. So far we have only talked about drawing vectors on paper Computers This is fine in the office or classroom but impossible in the cramped confines of a small aircraft. Initial Issue

  28. Dalton Computer • For many years, navigators have been using the Dalton hand held computer Initial Issue

  29. All Aircrew have to do a lot of mental arithmetic, even in these days of computers Magic Numbers To aid this mental effort Magic Numbers are used It does not matter if you are flying in a Tutor or a Tornado, the method works equally well. Initial Issue

  30. GS nm per min GS nm per min 210 3½ 240 4 300 5 360 6 420 7 480 8 540 9 Magic Numbers 60 1 80 1⅓ 90 1½ 100 1⅔ 120 2 150 2½ 180 3 Initial Issue

  31. 420 kts = 7 nm/min Magic Numbers - Examples You are in a Tornado at low level over Wales, doing 420 knots GS and you have 49 miles to run to the next turning point, how long will this take? Doing 420 knots GS and you have 49 miles to run 49 miles to run at 7 nm per minute 49 divided by 7 = 7 7 minutes to run Initial Issue

  32. 5 20 20 3 3 x x 20 20 4 1⅓ 4 4 3 1 Another Example You are on a cross-country exercise in a Tutor, heading into wind at 80 knots GS. How long will a 20 nm leg take? = = 5 x 3 = 15 min = Initial Issue

  33. With the slower speeds it is often easier to think in terms of how far do we go in 6 minutes (1 tenth of an hour). 6-Minute Magic This is simply the ground speed with the last zero removed. So the Tutor above doing 80 knots, will travel 8 miles in 6 minutes 20 ÷ 8 = 2.5 2.5 x 6 mins = 15 mins Initial Issue

  34. A by-product of solving the triangle of velocities is that by making the DST calculation using GS and Distance To Go, we can calculate the time that it will take to reach the next turning point or destination. This time is called Estimated Time of Arrival (ETA) Time of Arrival Initial Issue

  35. Important both for fuel calculations and for Air Traffic control purposes. Estimated Time of Arrival A particular application of this is the ETA for the destination. If you do not arrive on time, Air Traffic will have to take overdue action; very similar to the way a search party goes out to find a group of walkers who have not returned from a mountain trek on time. Initial Issue

  36. Conclusion Despite all the computers, some mental arithmetic is essential, whether you plan to join the RAF as aircrew, become an airline pilot, obtain a PPL, or simply make the most of the available air experience opportunities. The starting point is the 6 times table; no one in their right mind would dream of aviating without this knowledge. Initial Issue

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