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Next Generation Modeling and Simulation Architectures “ Commercial Games” Johnny J. Garcia, Ph.D. Technical Evaluator MSG-108 SimIS Inc. USA johnny.garcia@simisinc.com. AGENDA. Purpose M&S vision M&S Roadmap Joint Live Virtual and Constructive Enterprise. Purpose.
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Next Generation Modeling and Simulation Architectures “Commercial Games” Johnny J. Garcia, Ph.D. Technical Evaluator MSG-108 SimIS Inc. USA johnny.garcia@simisinc.com
AGENDA • Purpose • M&S vision • M&S Roadmap • Joint Live Virtual and Constructive Enterprise
Purpose ACT M&S Vision the Next Generation Modeling and Simulation Architectures. “How does this relate to commercial games”
ACT M&S Visions • “exploit M&S to support NATO transformation wherever it can enhance capability, increase interoperability, save resources or reduce risk in the application areas of training, operations, defence planning and capability development”
ACT M&S Roadmap 2011 • Promote the sharing of tools, data, and information across the enterprise • Foster common formats • Are readily accessible and reliable • Promote interoperability and the use of common M&S capabilities • Minimize duplication and encourage reuse of M&S capabilities
ACT M&S Roadmap 2011 continued • Encourage research and development to respond to emerging challenges • Limit the use of models and data encumbered by proprietary restrictions • Leverage M&S capabilities across international partners, industry, and academia. • Support the full range of NATO and national interests
RTI (JLVC/ERF FOM) LEGEND JTIMS DRRS Readiness Reporting JTDS Training Objectives JMSEL Scenario Generation MSEL Development C2 Network SSG/GEG GPS Simulation NCTE JLCCTC ACE-IOS Intel Model JDLM Logistics Model WIM Intel Model JSAF USN Service Combat Model WARSIM Army Service Combat Model TIU Ballistic Missile Sim OneSAF Army Service Combat Model MTWS USMC Service Combat Model AWSIM USAF Service Combat Model BE Server ABS Logistics Model DE-Sim MDST IAMD Model IWMDT Service Combat Models TDACS Ballistic DESS TRANSCOM Logistics Federation NWARS-NG National IMINT Model IAMD & Space Models Virtual Simulators Logistics Models Radiant Mercury NSANet Intel Models B-52 JSTARS Virtuals DVTE V Bridge JWICS MH-53 AC-130 EP-3 TUAV AWACS SSE F-16 F-15 C-17 F/A-18 A-10 Upper Enclave - TS / SCI MUSE Virtual ISR Imagery Gaming VBS2 JCMS SIGINT Model VRSG ViPRS ACE-IOS SIGINT Model Instrumented Ranges TENA WES MUSE-CSS Current JLVC Enterprise FY11-13 Air Force Primarily Army & Shared JLVC Core Simulations & Support Tools Lower Enclave – Collateral Secret Navy Marine Corps JMEM Joint Master Enumeration Mgr DTRA JAWS Situational Awareness Event Analysis JTEN / DIS Network NRO J-EDIT Scenario Editor JLOD Constructive Wrapper Entity-Based JCATS Joint Combat Model Entity-Based MDA JECS JMECS Movement/Attrition Orders MSEL Injects NSA JSPA Data Analysis JTLS Joint Combat Model Aggregate-Based COCOM Click open / Close JAAR-RL AAR Tool JECS-NS LOTS COP Feed w/o Sim JLVC Bridge Primarily Joint & Shared
Challenges • Federation becoming increasingly large and unmanageable • Costs increasing to upgrade existing and new federate additions • Resource-intensive integration of new federates and support • Tightly-coupled simulations • Bridges and gateways often required to integrate new and emerging technologies • Many redundancies and inconsistencies in data representation
Next-Generation M&S Capability • Rapidly utilize real-world source data • Cloud-based Rapid Data Generation (RDG) and distribution capability • Support operational COA development • Support Concept Development with Training • Abstract User Interfaces to lower the barrier to use • Invoke only services needed by user • On demand access to scenario repositories • Users interact with common terms and symbols (Military & Civilian systems) • Interact with C2 systems
Next-GenerationM&S Capability Continued • Make simulations smarter / more capable • Open Architecture Principles • Navigate terrain / interpret physical environment and effects • Attempt to apply orders more effectively • Allow faster than real-time simulation without intervention • Dynamic Intelligent Control Agent (scalable in cloud) • Reduce role-player dependency
Fundamental Precepts • Apply Open Architecture Principles • Provide yearly deliveries through JLVC increments with the ability to roll back to a previous year’s increment. • Develop Composable Frameworks • Provide Central Management • Synergy and Efficiencies Gained By Aligning Current Efforts • Service Oriented Architecture (SOA) Prototype (JCW Joint Simulations) • KORCOM project • Rapid Data Generation (RDG) project • NATO Training Federation (NTF) Objectives (MSG-105)
The Future of M&S Design to support Joint Training and Experimentation for the Joint and Coalition Warfighter • On Demand • Home Station Phase 3: FY18 – 20 JLVC 10 Notional COMPOSABLE JOINT ENVIRONMENT - SERVICE BASED M&S ARCHITECTURE - INTELLEGENT SERVICES - COMPOSABLE SIMS / MODELS - SIMULTANEOUS, MULTIPLE ON-DEMAND CAP - IMMERSIVE TRAINING - ADAPTIVE LEARNING Seamless Integration Automatic code generation based on metadata Autonomous Intelligent Services Select Desired Model, Simulation or Service Intelligent Services - distributed data, logic and architecture JLVC ENVIRONMENT EDUCATION AND TRAINING Coalition JLVC & KORCOM • Phase 2: FY14 – 17 JLVC 8 & 9 • COMPOSABLE SOA • ESTABLISH SOA GOVERNANCE • RAPID DATA GEN (RDG) • COMPOSABLE SIMS & MODELS • DEVELOP SOA SERVICES • WEB ONTOLOGY • DISTRIBUTION METHODS • ANALYZE AND REFINE SOA Maximize Composability & Reusability New SOA Services Model-Based & Services Framework HLA TENA DIS Driven by Model-based & Services Architecture Phase 1 : FY12 – 13 JLVC 6 & 7 HYBRID SOA ARCHITECTURE - HLA IEEE 1516-2010 (RTI SELECTION) - NEW MODULAR FED OBJ MODEL (FOM) - SOA XML/WEB SERVICES - INITIATE SOA GOVERANCE - INITIAL DECOOUPLING OF DATA / APPS - DEVELOP SOA SERVICES - TEST & EVALUATE LINE OF SIGHT LINE OF SIGHT ORDER OF BATTLE SOA Design/ Prototype WEATHER TERRAIN MAINTENANCE C2 (AFATDS) JTLS JCATS VBS2 Tightly-Coupled Architecture Joint Theater Level Simulation Joint Conflict and Tactical Simulation Virtual Battlespace 2 Gaming / Virtual CURRENT STATE: TIGHTLY COUPLED RTI; COMPLEX; EXPENSIVE INTEGRATION & EXECUTION
Phase 1 OV-5 NGAT Phase 1: SOA Foundation Establish Governance Problem Space Flow 1 SOA Flow 2 More Federates join and SOA framework established Decomposition of Services Flow 3 Begin with few Federates using services Flow 4
Phase 2 OV-5 NGAT Phase 2: Model Based Framework SOA/Services Architecture Leveraging Cloud Foundation Data Modeling & Administration Flow 1 Flow 2 Composable M&S services accompanied by metadata, model-based data engineering Interoperability exists and added capabilities are available Metadata Flow 3 TENA Reference Model DIS NEW HLA
Phase 3 OV-5 NGAT Phase 3: Intelligent Services Model-Based Architecture with Intelligent Agents Automatic code generation based on metadata Migration to Next Generation Architecture Composition of simulations from previous simulations TENA NEW DIS HLA
M&S Future – Implementation FY2012 FY2013 FY2014 FY2017 FY2018 FY2020 PHASE 3 COMPOSABLE JOINT ENVIRONMENT JLVC 10 Autonomous Intelligent Services PHASE 1 HYBRID SOA ARCHITECTURE JLVC 6 & 7 PHASE 2 COMPOSABLE MODELS JLVC 8 & 9 KORCOM IOC (Unified Arch) Rapid Data Generation (RDG) Composable M&S Integration Establish SOA Governance JLVC SOA Proof of Concept Virtual Battlespace 2 (VBS2) Cloud Computing (limited) Autonomous Intel Services Web Ontology Methodology Initiate SOA Governance JLVC SOA Framework Virtual Interfaces *Decompose M&S USMC Service Model Distribution Methods USAF Service Model USN Service Model USA Service Model Live Interfaces HLA 1516-2010 RTI & FOM KORCOM FOC NATO NTF V2.0 FOC IOC IOC FOC IOC Test, Evaluate & Refine BML Service Terrain Service Weather Service Order of Battle Service Maint / Repair Service Line of Sight Service New Services Added AFATDS Service (C2) Dynamically Create & Discover Objects During Runtime • Synergy and Efficiencies Gained Through Aligning SOA Prototype, KORCOM Project, Rapid Data Generation (RDG) project & NATO Training Federation (NTF) Objectives (MSG-105) * Joint Theater Level Simulation * Joint Conflict and Tactical Simulation * JCATS Low Overhead Driver * Joint Exercise Control Station (JECS)
Joint Staff Joint & Coalition Warfighting Center M&S - Future • Integrated training and experimentation • Open Architecture • Service oriented architecture • Full Interagency & Coalition integration • Learn from results of simulation • Seamless multi-level training • Rapid scenario generation • Cost effective business model • Routinely accessible from anywhere On Demand Multi-Level Training (Integrated Gaming) Simulation for Course of Action Development JTEN in the National Capitol Region Persistent Coalition training network JLVC 5.0 USMC integrated 2013 2015 2012 2016 2018 2011 2020 2014 Wireless Simulation Distribution Rapid Scenario Gen Services (Automated) Joint Training Enterprise Network Ver 2.-0 Coalition M&S Information Sharing Simulation as Services Joint-Service SOA Governance On-Demand Simulation KORCOM IOC (Unified Arch) JLVC SOA Proof of Concept Dynamic JELC KORCOM FOC
Commercial Games for NATO “not just for Training and Experimentation” • Business Models – • Government • Industry • How will the NATO nations exploit commercial games? • Large vs small business • Changing environment • governments and industry going to adapt? • Show me the goods “government desire to see the games in action”