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Supporting Multimedia in Mobile Handsets

Supporting Multimedia in Mobile Handsets. Dror Gill, Founder and CEO Gamdala Ltd. – Mobile | Media | Knowledge dror@gamdala.com. Outline. Mobile Multimedia Market Overview Multimedia Handset Architecture Mobile Multimedia Chips and Software Standards for Mobile Multimedia Q&A.

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Supporting Multimedia in Mobile Handsets

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  1. Supporting Multimedia in Mobile Handsets Dror Gill, Founder and CEO Gamdala Ltd. – Mobile | Media | Knowledge dror@gamdala.com

  2. Outline • Mobile Multimedia Market Overview • Multimedia Handset Architecture • Mobile Multimedia Chips and Software • Standards for Mobile Multimedia • Q&A

  3. Mobile Multimedia Market Overview

  4. Scope of Mobile Multimedia Screen Savers Pictures Ring Tones Instant Messaging Animation Icons Audio Browsing Voice Java Games Video MMS

  5. Scope of This Presentation Audio Video

  6. Mobile Multimedia Applications • Download & Play • Streaming • Recording • Messaging • Telephony

  7. Mobile Multimedia Market Status • Korea: • 1xRTT: Video download since 2001 • 1xEV-DO: Video streaming, recording and messaging since 2002 • Japan: • PDC/PHS/1xRTT: Picture messaging evolved into short video clip messaging in 2002 • W-CDMA: Video telephony and streaming since 2001 • 1.3 megapixel cameras and video recording to memory cards since 2003 • Europe: • GPRS: Initial video download and messaging services on Smart Phones (Nokia 7650/3650, SE P800) since 2002 • W-CDMA: Video streaming and telephony from 2003

  8. Multimedia Handset Architecture

  9. 2G Voice-Only Handset GUI & Applications RTOS Baseband Chip

  10. 2.5G Video Feature Phone Video Applications GUI & Applications RTOS RTOS Video Co-Processor Baseband Chip

  11. 2.5G/3G Smart PhoneTwo Chip Architecture GUI & Applications User OS RTOS Application Processor Baseband Chip

  12. Multimedia Handset Architecture Audio I/O CMOS Sensor Keypad SIM Card LCD Screen Baseband Processor Multimedia Processor RF Analog BB Media Storage Data Memory Program Memory BT USB BT IR

  13. 2.5G/3G Smart PhoneSingle Chip Architecture GUI & Applications User OS RTOS Baseband/Application Processor Application Processor Core Baseband Core

  14. Chips and Software for Mobile Multimedia

  15. Multimedia Application Processors • 2.5G Baseband/Application Processors • TI OMAP 710/730 • Intel Xscale PXA800F • Motorola i.250 (BB only) • Qualcomm MSM 6xxx • 3G Application Processors • TI OMAP 1510/1610 • Intel Xscale PXA25x/26x • Motorola DragonBall MX1 (part of i.300 chipset)

  16. More Multimedia Application Processors • ST Nomadik • Philips Nexperia • Hitachi SH-Mobile • Emblaze Semiconductor ER4521/25 • AlphaMosaic VC01 • Atsana Semiconductor J2210 • NeoMagic MiMagic 6

  17. Mobile Application Platforms • SymbianOS • Nokia Series 60 • UIQ (Ericsson, Motorola) • Microsoft Windows CE • Microsoft SmartPhone (Windows Mobile) • Java • Proprietary

  18. Mobile Application Platforms - Multimedia Support • SymbianOS 7.0s • Multimedia Framework • Nokia Series 60 • RealOne Player • MMS Client • Microsoft SmartPhone • Windows Media Player • Java • JSR 135 (based on Java Media Framework) • Qualcomm Internet LaunchPad • QTV MPEG-4 Player, MP3 Player

  19. Multimedia Software Vendors • Proprietary • Microsoft • Nancy • Thin • OplayO • HelloJava • Standard (MPEG-4) • PacketVideo • Philips MP4Net • Hantro • Emblaze • Sasken • Real • Apple

  20. Standards for Mobile Multimedia

  21. Why are Standards Needed? • Enable interoperability between devices from different vendors • Enable content to be authored once, in a single format and distributed through various wireless systems • Enable development of innovative applications and services based on standard, fully-defined systems

  22. Don’t We Have Enough Standards? • A single standard that defines an end-to-end system of multimedia delivery over wireless channels is required • ISO/MPEG defines compression, scene description, control APIs but not transport • IETF defines transport only • ITU defines multimedia communication only • W3Cdefines standards for web content • 3GPP defines standards for GSM systems only

  23. Components of an End-to-End Framework • Codecs • Audio, Video, Image, Text, ... • Transport protocols • Capability Exchange • Session Initiation, Media Description • Media Control • File Format

  24. The Standards Gallery

  25. MPEG-4 H.263 AMR AAC MP4 GIF JPEG XHTML SMIL RTP/RTCP RTSP/ SDP HTTP UDP TCP TCP/IP GPRS/EDGE/W-CDMA 3GPP Packet-Switched Streaming Framework (TS 26.234)

  26. 3GPP Circuit-Switched Video Telephony Framework (3G-324M) MPEG-4 H.263 AMR G.723.1 H.263+ H.261 H.245 User Data H.223 Circuit-Switched UMTS

  27. The MPEG-4 Standard • MPEG-4 Visual • Natural Video • Simple Profile • Simple Scaleable Profile • Core Profile • Main Profile • ... • Synthetic Video • Face Animation • Body Animation • 2D/3D Mesh • Sprites • MPEG-4 Audio • Natural Audio • AAC • TwinVQ • CELP • HVXC • HILN • Synthetic Audio • Text To Speech • General MIDI • Synthesis • MPEG-4 Systems • MP4 File Format • BIFS • Sync Layer • FlexMux • DMIF • MPEG-J • IPMP • OCI

  28. Q&A

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