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SG Mechanics & Ontology WP2 T2.1. Theo Lim, Sandy Louchart, Alasdair Thin Heriot-Watt University t.lim@hw.ac.uk , S.Louchart@hw.ac.uk , A.G.Thin@hw.ac.uk. GaLA Game and Learning Alliance The European Network of Excellence on Serious Games. Madrid 15-17 April 2013.
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SG Mechanics & OntologyWP2 T2.1 Theo Lim, Sandy Louchart, Alasdair Thin Heriot-Watt Universityt.lim@hw.ac.uk, S.Louchart@hw.ac.uk, A.G.Thin@hw.ac.uk GaLA Game and Learning Alliance The European Network of Excellence on Serious Games Madrid 15-17 April 2013 European Commission Information Society and Media 1
Activities for Year 3 • Serious Games Mechanics (SGMs) • Building case studies towards a process for identifying SGMs • Focus on Narrative/Storytelling SGMs Madrid 15-17 April 2013 European Commission Information Society and Media 5
Activities for Year 3 • Case Study - Shortfall • Question 1: Shortfall increased my knowledge of the automotive supply chain. Question 2: Shortfall increased my knowledge of supply chain management. Question 3: Shortfall increased my knowledge of manufacturing practices. Question 4: Shortfall increased my knowledge of environmentally benign manufacturing practices. Question 5: Shortfall helped me be more confident in my ability to lead others on a team. Question 6: Shortfall helped me to understand the importance of working collaboratively within a team. Question 7: Shortfall confirmed my preference to work individually when possible. Question 8: Playing Shortfall again would further increase my knowledge of environmentally benign automotive manufacturing.Question 9: Playing Shortfall again would further increase my ability to work on a team. Question 10: I would enjoy playing Shortfall in tandem with class lectures about environmentally benign manufacturing and/or supply chain management. Madrid 15-17 April 2013 European Commission Information Society and Media 5
Activities for Year 3 • Case Study - Shortfall • We can therefore see that the LOs (based on the above questions cited in papers on Shortfall) are listed in LM-GM... • LM: Participation (pertains to collaborative working), Generalisation/Discrimination (pertains to decision making), Identify/discover (pertains to increasing knowledge), plan/objectify (pertains to identifying trade-offs and therefore decision making), analyse (pertains to strategic thinking), assessment (pertains to understanding and current events). • GM: Role play (pertains to individual management and engagement within the team), collaboration (pertains to learning how to work in groups/teams), goods/information (pertains to understanding policies and impact), communal discovery (pertains to knowledge acquisition both individually and as a team), appointment (pertains to responsibility), strategy/planning (pertains to decision making), resource management (pertains to strategic thinking), pavlovian interactions (pertains to responding under operant schedules), status (pertains to achievement). Madrid 15-17 April 2013 European Commission Information Society and Media 5
Activities for Year 3 Madrid 15-17 April 2013 European Commission Information Society and Media 5
Activities for Year 3 • Serious Games Mechanics (SGMs) SGMs can be described in terms of Process, Structure and Purpose. Any SG element is designed for a reason and has a purpose with regards to a gaming experience. This purpose is achieve through a process in which activities, information or events represent the structural tangible elements of the overall element described. Game elements Madrid 15-17 April 2013 European Commission Information Society and Media 5
Activities for Year 3 • Narrative Serious Games Mechanics (SGMs) A SGM is identified as a narrative SGM (NSGM) when aspects of narrative/storytelling such as dialogue, plot events or character actions/behaviours are purposely used in order to achieve specific and identified pedagogical outcomes. A Narrative SGM is represented by a narrative element which contributes directly or supports indirectly identified pedagogical outcomes towards a successful SG gaming experience. Madrid 15-17 April 2013 European Commission Information Society and Media 5
Example - NSGM - Exposure • Purpose Madrid 15-17 April 2013 European Commission Information Society and Media 5
Example - NSGM - Exposure • Process & Structure Madrid 15-17 April 2013 European Commission Information Society and Media 5
Collaboration • 2.1 - 2.8 • SGM identification process for Narrative SGMs • 2.1 - 2.6 • Identification of SGMs for Education role-play Madrid 15-17 April 2013 European Commission Information Society and Media 5