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Learn about implementing the Play Project for children with Autism Spectrum Disorder (ASD) into community mental health settings. Discover strategies, methods, and outcomes of integrating this innovative approach to improve child development and family connections.
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An Introduction and Integration into Community Mental Health The Play Project
The Guidance Center • 73% of client in DD unit are children • 60% of clinical caseload is children on the spectrum • The Guidance Center’s willingness to attempt and support of the method • Flexible structure of the agency and unit to facilitate and educate staff and parents on programming
Autism Information • Between 1 in 80 and 1 in 240 • Average of 1 in 110 in the U.S. (cdc.gov) • Unclear if there are more cases, or better diagnosis occurring • Can usually reliably diagnosis by age 2, but often this occurs much later
Integration into Community Mental Health • Screening for appropriateness • parental ability/ level of commitment • Billing for services- labor intensive analysis • Childs ability to handle clinical vs. home environment
Issues in Mental Health Setting • Other diagnosis which affect functional outcomes • Parental compliance issues • Cultural and language barriers- values • Billing coding for level of intensity
Parental Feedback • Child more affectionate • Parents feel more connected to the child • Child more connected to the environment • Child more easily engaged • Less tantrums • Better relationships with peers and siblings • More interest in peers and siblings • Child improved communication
CMH Outcomes • Net decrease in total services over life time- higher functional developmental level • Inclusion in school program decreased need for center based schooling • Improve parent child bond • Complementary not exclusive-Incorporate all disciplines’ techniques into treatment • Child/ Parent- not clinician directed.
As Engagement IncreasesPerseveration Decreases Naturally P E S E V E R A T I O N E N G A G E M E N T Point of initial engagement
Perseveration/ Stereotypies • Repetitive, restrictive behaviors. Child seems like they don’t want to be part of our world. • P/S are not ‘bad’. They are a form of comfort the child uses to stay in their comfort zone. • Help child regulate a chaotic world. • May become habits & keep the child isolated. • ‘Joining’ P/S helps engagement. • As the child’s world view enlarges P/S will diminish naturally.
Comfort Zone • Comfort Zone model can be used to define play sequences to engage child. • Start engagement with sensory motor play. • Turn the play into games. • Add language. • Then imagination, • And thereby establish simple relationships • Leading to more complex relationships
Comfort Zone Strategies • Sensory Motor Play • Games • Language • Imagination • Simple Relationships (FDL 1,2,3) and • Complex Relationships (FDL 4,5 & 6)
Zone Of Proximal Development Zone of Potential Development Zone of Proximal Development Comfort Zone
Principles of the Play Project/DIR • Relationship-based & affect (feeling) oriented-important to parents • Designed to improve Functional Developmental Level (FDL) by engaging the child • Flexible curriculum based on individual profile • Child Centered BUT not passive. (Meet ‘em where they are at and take them where they need to go.) • Directed at child’s inherent potential (Vgotsky) • Strengthens areas of weakness for ASD children
PLAY Project principles Cont. • Focus on young children 1.5-6 years old • One-on-one AND group as indicated by functional developmental level. • Time intensive: 15-30 hours/wk (20-25 probably optimal) • Can be used in diverse contexts (daily events & as “therapeutic intervention”) • Family and school personnel as PLAY Partners
PLAY Strategies • Assess/profile child’s interests and capacities by considering: • Comfort Zone & World View • Functional Developmental Level (Language Abilities and Needs) • Sensory-Motor Needs and Type • Clinical & standardized evaluations
Play Project Methods • Use the following standard PLAY methods • Use comfort zone strategies • Follow child’s lead, cues and intent. • Build on natural interests (‘woo-ing’) • Open and close circles of communication • Extend circles with playful probes to. . . • Broaden child’s interests (Zone Prox. Dev) • Tailor interactions to individual differences • Use methods to generate techniques
Play Cues • Cues can be obvious or very subtle; positive or negative. • Examples of obvious cues include: • Frowning (-) • Moving away (-) • Smiling (+) • Giving eye contact (+) • Examples of subtle cues include: • Stiffening • Permitting • Pausing
Purpose of Play Techniques • Help parents/professionals be more resourceful. • Increase alertness and awareness • Improve initiative & flexibility • Increase numbers & complexity of circles of communication • Improve ability to solve problems • Go for AFFECT (feelings). Have FUN together!
Charlie's Information • 6 yr old diagnosed with Autism • Both biological parents in home with 2 year old brother • Initial impression - poor shared attention, appears to be at FDL 2
Charlie's Progress • Several months after initial evaluation • Both Mom and Dad are following his lead more • Both using more waiting and other techniques to increase circles • The use of sensory play has increased • More opportunities for him to initiate circles of communication • Charlie responds to almost all circles of communication
Jackson's Information • 2 1/2 year old diagnosed with Autism • Both biological parents present in home with one older brother and siste • Initial impression • -”Holes” at FDL 1 and 2 • -Beginning abilities at Levels 3 and 4
Jackson’s Progress • Improvement at Level 3 and 4 • Increased Levels in a single play session • Increased opening and closing of circles of communication
Learning More • Training opportunities are offered multiple times in a year • Complete Initial Training • Supervision provided for 12-18 months • Level 1 workshops • www.playproject.org