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TAPS. TAPS RULES. Student Play: Place cards “TAPS” side-up Students race to be the first to figure out the problem. When a student knows the answer, he/she taps the card with two fingers, says the answer, and checks the answer on the back of the card.
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TAPS RULES • Student Play: • Place cards “TAPS” side-up • Students race to be the first to figure out the problem. • When a student knows the answer, he/she taps the card with two fingers, says the answer, and checks the answer on the back of the card. • If the student is correct, he/she keeps the card. If the student is incorrect, he/she may not re-answer. Other students are given an opportunity to answer. • The student with the most cards at the end of play wins the game.
TAPS#1 • Evaluate and find the exact answer.
TAPS#2 • Evaluate
TAPS#3 • Simplify
TAPS#4 Simplify
TAPS#5 • If and , find
TAPS#6 • Simplify
TAPS#7 • Simplify
TAPS#8 • Evaluate
TAPS#9 • Simplify
TAPS#11 • Evaluate
TAPS#12 • Evaluate given
TAPS#13 Find the 2 supplementary angles formed by the lines and
TAPS#14 • If when find
TAPS#15 • Simplify
TAPS#16 • Simplify
TAPS#17 • Simplify
Answers • 1. 2. -1 3. sin6x • 4. 2tan6B 5.-96/25 6. tan A • 7. cos6C 8. 9. 0 • 10. 21/220 11. 1 12. 3 • 13. 26.656 or 153.435 14. 161/289 15. tan2a • 16. cos2x 17. tanA