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FIRST ROBOTICS

FIRST ROBOTICS. The Build Season. Who We Are. The FIRST Competition. Multiple challenges Everyone can participate by meeting the basics. Meet the basics early so that you have time to implement. The Build Season. Kick Off Week 1 - Design Weeks 2-4 Build Weeks 5-6 Test

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FIRST ROBOTICS

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  1. FIRST ROBOTICS • The Build Season

  2. Who We Are

  3. The FIRST Competition • Multiple challenges • Everyone can participate by meeting the basics. • Meet the basics early so that you have time to implement.

  4. The Build Season • Kick Off • Week 1 - Design • Weeks 2-4 Build • Weeks 5-6 Test • End of week 6 Robot ships.

  5. The Design • Break kids into groups • Have each group come up with a design • Spend a day having the kids debate their ideas • Finalize and present the design

  6. Building a Bot • Break it down into sub systems • Frame • Drive Train • Electronics • Pneumatics • Special Systems

  7. Know the rules • Weight limit is an upper limit. • Size limit is an outer limit. • $3000 is the spending limit. • People will suggest solutions that are against the rules. Have a “rules” team/ rules captain that knows how to say NO!

  8. Set up budgets • Split your team up. • Have team leaders for various sub-systems • Have a core team that can manage size and weight budgets as well as the other teams.

  9. The Frame • This is your robots backbone • Start out with the basic frame and build from there • Give yourselves room to grow. • 8020 Aluminum • Bolts/ Welds/Rivits/Glue • Steel is a bad word

  10. Drive Train • Let the challenge be your guide. • 4 CIM motor limit • You can only use motors from the kit of parts • Know how tight to torque down your wheels • Make a checklist for between matches

  11. Electronics • Set up test benches • Consider making an electronics module • Tie down your battery! • Make a checklist!

  12. Pneumatics • Use the spike relay to control the compressor. • Consider removing the compressor all together. • Use a systematic approach • Plastic quick connects

  13. Trust in the kids • Every crazy idea your kids will come up with will probably be used by somebody successfully. • Give the kids the chance to fail. • Have a group that works on the back-up plan.

  14. Model things FIRST • Draw pictures • Make mockups • Use legos • Use Cad • Google Sketch-up?

  15. The Design Cycle • Start out by deciding what the challenges/problems are. • Brainstorm possible solutions to the problem. • Plan out your solution. • Implement your solution. • Test your solution.

  16. What is the problem? • Last year one of the major challenges was building a robot capable of kicking a ball. • We had about 5 kids propose solutions to that problem. • We broke the kids up into groups. • Each group modeled one solution. • We tested the solutions and decided on a plan.

  17. Brain Storm Sessions • Brainstorming sessions can be unproductive. Don’t let things get out of control. • Give kids the opportunity to think things through on their own. • Make parts available for them to see. • Hold all kids on the team accountable. • Have kids bring their ideas to the table.

  18. Choose a solution • Based on children’s contributions have student teams choose a solution. • Plan how to actually implement the solution. • Consult your budgets/rules/drawings!

  19. Implement your solution • Using your plan/drawings fabricate the parts that you need. • Precision is key! • Consult your budget/update your overall drawings. • This is a good time to update your parts list.

  20. Test your work • Test your work. • Refine your solution • Eliminate things that aren’t necessary • See if there are ways to make things better • Look for conflicts • Update your budgets and drawings

  21. Repeat • Have kids do this throughout the build season. • Your robot isn’t done until its in the crate waiting for FedEx

  22. Share • Share what you learn • Share your work. • If you get help, pass it on.

  23. Links • www.usfirst.org • www.ChiefDelphi.com • www.Mcmaster.com • www.AndyMark.com

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