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Body Ownership Translation Phenomena

Body Ownership Translation Phenomena. Kyle Ruopp, Devin Irons, Bret Royster. BOTP and what it is. Sensation that a part (or as a whole) of the human body has been translated outside of its bounds Related to the Rubber Hand Illusion. Goal. Test the limitations of body ownership

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Body Ownership Translation Phenomena

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  1. Body Ownership Translation Phenomena Kyle Ruopp, Devin Irons, Bret Royster

  2. BOTP and what it is • Sensation that a part (or as a whole) of the human body has been translated outside of its bounds • Related to the Rubber Hand Illusion

  3. Goal • Test the limitations of body ownership • Invoke BOTP on a digital representation of a human hand • Once this is accomplished other experiments of this nature will be conducted

  4. Target Audience • Software Designers – new input techniques, mouse/keyboard • Video Game Devs – interaction could become much more immersible • Artificial Limb – research could be applied to the making of them • Psych Research – further understanding of how brain functions

  5. Related Work • “Fooling Your Feelings” • Preformed tests using a monitor showing subjects hand • Monitor showed hand that was being stroked on a certain finger • Subject’s hand was being stroked on a different finger • Results showed subjects felt a different being stroked

  6. Why We Think We Will Succeed • Experiments based on previous studies • Fresh perspective

  7. Test Subjects • Trying to use 5-7 subjects for each experiment • Now taking applications from classmates (wink, wink)

  8. Experiment Series #1 • Experiment will be based upon the rubber hand illusion • Replace rubber hand with a monitor showing the subject’s hand • Purpose is to explore certain variables needed to further experiments with BOTP

  9. Experiment Series #2 • Experiment is basically an extension of first experiment • Program will be made to give the subject the chance to give us real-time results • When subjects feel the BOTP, they click the mouse which will time delay monitor feed

  10. Experiment Series #3 • Same set up as before with the monitor screen • We will introduce a stress inducer • By measuring heart rate and visual cues

  11. Experiment Series #4 • Experiment with a complete BOTP • Attempt to move a subject’s center of perception outside of their body • Head mounted camera so that the subject is viewing themselves from behind (Finally a way to check out how those jeans look)

  12. Evaluation of Experiments • During the course of the experiments we will be asking questions • Visual cues from the subject will also be a part of our research

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