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Windows Presentation Foundation: The Next GDI?. Shawn Wildermuth MVP, MCSD.NET, MCT, Author and Speaker. Who I Am. Shawn Wildermuth swildermuth@adoguy.com http://adoguy.com Independent Consultant and Trainer INETA Speaker Book Author “Pragmatic ADO.NET”
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Windows Presentation Foundation: The Next GDI? Shawn Wildermuth MVP, MCSD.NET, MCT, Author and Speaker
Who I Am • Shawn Wildermuth • swildermuth@adoguy.com • http://adoguy.com • Independent Consultant and Trainer • INETA Speaker • Book Author • “Pragmatic ADO.NET” • MCTS Self-Paced Training Kit (Exam 536) • MCPD Self-Paced Training Kits (Exams 547, 548 & 549) • “Prescriptive Data Architectures” - Upcoming • This Presentation can be found at: • http://adoguy.com/presentations
Agenda • Happy Birthday GDI • Introducing WPF • Hardware Rendering • XML Based Markup • Layout • New Control Model
Happy Birthday GDI • Been around for 20 years • Amazing longevity • Allows writing of productive apps easily • Developer high productivity
Happy Birthday GDI (2) • Problems with GDI • Easy to write vanilla looking applications • Hard to write good looking applications • Dated Look and Feel • Owner-Drawn code is hard • 2-D is better with GDI+, but still verbose • 3-D is possible with DirectX but difficult
Happy Birthday GDI (3) • Product Differentiation • Bigger challenges grabbing user interest • Grey boxes are on their way out • OS X adding to the competitive pressure
Introducing WPF • Originally Part of Vista only • Now works with XP SP2 and W2K3 SP1 • Now Available • Runtime lets you run WPF Apps • SDK includes VS 2005 Support • The GDI for the next 10 Years
What is WPF • Hardware Rendered Graphics System • Not tied to DPI • Improved Control Model • Easier to create custom UI’s • XML Based Markup Language (XAML) • Similar ASP.NET 2.0 Programming Model • Program Deployment Models • Standalone, Click Once and Express Apps
Hardware Rendered Graphics • Drawing Directly with GPU • Everything is Accelerated • Impact on Battery • Reduced CPU Load Should Balance GPU Load • Scalable Renderers • Three levels of rendering • Level 0: Software • Level 1: DirectX 7+ Support • (Pixel and Vertex Shaders), 32 Megs Video Memory • Level 2: DirectX 9+ Support • (Pixel Shader 2.0), 64 Megs of Video Memory
Improved Control Model • GDI Challenges • Controls are not flexible • Setting Properties are the path to customization • Owner-drawing controls are expensive • Advanced customization requires significantly more work.
Improved Control Model (2) New Control Model Build with the platform for the platform Controls can contain anything (e.g. Controls) Controls have flexible styling model
Improved Control Model (3) • Keyboard Navigation • Use arrow keys to navigate your application • Separate from Tab Navigation • Globalization and localization • “Size to content” by default • Built-in support for “right to left” • Accessibility • Accessibility is not an afterthought • UIAutomation patterns in all base classes—consistent across all controls
Improved Control Model (4) • Look-less Controls • Do not contain “Render” code • Visual Behavior • Visuals Come From • Your App • Theme File • Keep Behavior, Change Style • Separation between UI Design and UI Functionality
Programming Model • XAML • “XML Application Markup Language” • The Design Language of WPF • Tools will create XAML or Can be Hand coded • BAML • “Binary Application Markup Language” • Binary Representation of XAML • More Efficient
New Development Model • Lessons Learned From Web Development • Keep Design away from Developers • User Experience is Different than Design • Better Models a Three Tier Logical Model
Lessons Learned from Web Development • Microsoft Tools for Designers & Developers • Declarative Programming through XAML • Third Party Tools (e.g. Aurora by Mobiform, ZAM 3D by Electric Rain) • With XAML designers & developers can streamline their collaboration Designers design Developers add business logic
Design Tools • Designers for different users • Visual Studio: Programmer Level • A WinForms-like experience • Expression Blend: Designer Level • Hybrid of Artist and Data Binding • Similar to HTML-level designing • Expression Design: Artist Level • An Illustrator-like experience • Demo
Programming Model (2) • C#, VB.NET, etc. • Used to glue behavior with XAML/BAML • Think of XAML/BAML as the drawing code • CLR Languages still used to do heavy lifting
Programming Model (3) Combine XAML <window … /> BAML 000110101101010001101010… C#/VB.Net Partial class … Compile Compile WPF App Interpret
XML Based Markup (XAML) • Elements tied to Controls (1 to 1) • <Canvas /> is class Canvas • <Window /> is class Window • <Button /> is class Button • <TextBox /> is class TextBox <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Button>Click Me!</Button> </Canvas> <StackPanel xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <TextBox>Hello There</TextBox> <Button>Click Me!</Button> </StackPanel>
XML Based Markup (XAML) (2) • Composite Controls • Simple hierarchy model • Content of most controls can store other controls <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Button Width="75"> <Image Source="f:\working\adoguysite\images\headshot.jpg" Width="50" /> </Button> </Canvas> <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Button> <StackPanel> <Image Source="d:\working\adoguysite\images\headshot.jpg" /> <TextBlock>Hello there</TextBlock> </StackPanel> </Button> </Canvas>
XML Based Markup (XAML) (3) • Layout Models • Canvas: Specific Placement • StackPanel: Horizontal or Vertical Stacking • DockPanel: Control Docking (Explorer-like) • Grid: Guideline-based UI • TextFlow: Document Flow • Navigation: Web-like forward/back • Demo
DataBinding • Simple and powerful model • Target: any property of any Element • Source: public property of CLR objects: • CLR and XAML properties • ADO DataColumns (TypeDescriptor) • XML Node • Dynamic • IPropertyChange • DependencyProperty or; • PropertyDescriptor • TwoWay • Value Converter
DataBinding (2) • Binding Types • Simple Xml Syntax for Binding to Anything • Abbreviated Syntax also Supported <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Slider Name="slider" /> <Label Canvas.Top="50"> <Label.Content> <Binding Path="Value" ElementName="slider" /> </Label.Content> </Label> </Canvas> <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Slider Name="slider" /> <Label Canvas.Top="50" Content="{Binding Path=Value, ElementName=slider}" /> </Canvas>
DataBinding (3) • Support for Common DataSources • Uses a hierarchical DataContext concept DataContext= {Bind Source={StaticResource theCar}} StackPanel HorizontalSlider Value= {Bind Path=XPos, Source={StaticResource theCar}} Value= {Bind Path=XPos} Image Canvas.Left= {Bind Path=XPos, Source={StaticResource theCar}} Canvas.Left= {Bind Path=XPos}
DataBinding (4) • Binding Types • OneWay, TwoWay, OneTime • OneWay and OneTime work with any object • Property Based Reads • TwoWay uses IPropertyChange interface • Collections use ICollectionChange interface
Styles • Similar to CSS, but can style structure • Inline Styling is supported • Defining Style of Control just works <Canvas xmlns="..." xmlns:x="..." > <TextBox> <TextBox.Style> <Style><Setter Property="Control.FontSize" Value="18" /> </Style> </TextBox.Style> </TextBox> </Canvas> <Canvas xmlns="..." xmlns:x="..." > <Canvas.Resources> <Style x:Key="MyTextBox"> <Setter Property="Control.FontSize" Value="18" /> </Style> </Canvas.Resources> <TextBox Style="{StaticResource MyTextBox}" /> </Canvas>
Animation • Animation Support is built in • Uses Storyboard idea for animation timelines <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Rectangle Name="MyRectangle" Width="100" Height="100" Fill="Blue"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="Width" From="100" To="200" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Page>
Animation (2) • More Complex Animation • Different Timeline Models (e.g. Parallel) <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Rectangle Name="MyRectangle" Width="100" Height="100" Fill="Blue"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="Width" From="100" To="200" Duration="0:0:2" AutoReverse="True" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="Height" From="100" To="50" Duration="0:0:2" AutoReverse="True" RepeatBehavior="Forever" /> </Storyboard></BeginStoryboard></EventTrigger></Rectangle.Triggers></Rectangle></Page>
3D Modeling • Real 3D Modeling Language • Concepts like multiple cameras, lights, meshes and geometries are in the language. <Grid Background="#333399"> <Grid.Resources> <MeshGeometry3D x:Key="PlaneMesh" Positions="-1 -1 -0.5 1 -1 -0.5 -1 1 -0.5 1 1 -0.5 0 0 1" Normals="-1 -1 1 1 -1 1 -1 1 1 1 1 1 0 0 1" TextureCoordinates="0 1 1 1 0 0 1 0 0.5 0.5 " TriangleIndices="0 4 2 2 4 3 4 1 3 0 1 4" /> </Grid.Resources> <Viewport3D Name="myViewport3D" ClipToBounds="true" Focusable="true"> <Viewport3D.Camera><PerspectiveCamera /></Viewport3D.Camera> <Viewport3D.Models> <AmbientLight Color="#FF0F0F0F" /> <DirectionalLight Direction="1 1 -1" /> <GeometryModel3D>...</GeometryModel3D> </Viewport3D.Models> </Viewport3D> </Grid>
Multimedia • Support for simplified Audio/Video handling • <MediaElement /> • Simple wrappers around the Media Player APIs <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" WindowState="Maximized"> <StackPanel> <StackPanel Orientation="Horizontal"> <MediaElement Source="d:\working\wpf\intro.wmv" Width="500" /> <MediaElement Source="d:\working\wpf\xbox.wmv" Width="500" /> </StackPanel> <StackPanel Orientation="Horizontal"> <MediaElement Source="d:\working\wpf\numbers.wmv" Width="500" /> <MediaElement Source="d:\working\wpf\bee.wmv" Width="500" /> </StackPanel> </StackPanel> </Window>
Tools • Perforator • Runtime view of WPF performance • Help to tweak performance • Very useful to test on a variety of platforms • Demo…
Codename “WPF/E” • WPF Everywhere • Microsoft’s Flash Killer • Uses XAML in the Browser • CTP Available Now • Version 1.0 • Windows and Mac Support (Firefox, IE, Safari) • No .NET Runtime Needed • Runtime at 1 Meg currently • Programmatic Support via Jscript • Demo
Conclusion • WPF/XAML are the next GDI • Will they last 20 years? Probably not… • But they bring us into the GPU • And make better UI’s easier to write