180 likes | 316 Views
SGMP Old Dominion Chapter . CREATIVITY. FOR THE MEETINGS PROFESSIONAL March 9, 2012. GAME PLAN. Goals Studies Disney’s 4 Cs Storyboarding Pop Quiz. Definitions Traits Change Brainstorming "What If…?. DEFINITIONS. Fuller Vance Edison. STUDIES. Age I Q Education. TRAITS.
E N D
SGMP Old Dominion Chapter CREATIVITY FOR THE MEETINGS PROFESSIONAL March 9, 2012
GAME PLAN • Goals • Studies • Disney’s 4 Cs • Storyboarding • Pop Quiz • Definitions • Traits • Change Brainstorming "What If…?
DEFINITIONS • Fuller • Vance • Edison
STUDIES • Age • I Q • Education
TRAITS • Observation • Flexibility • Synthesis • Sensitivity • Originality • Perception
DISNEY’S 4 Cs of CREATIVITY • Curiosity • Courage • Confidence • Constancy
Psychology of Change • Shock • Denial • Anger Reacting Withdrawal Acceptance
DEALING WITH PLANNERS AND SUPPLIERS Positive—Negative
Brainstorming Judicial judgment is ruled is out Quantity not Quality “Free-wheeling” is welcomed Combination and Improvement
SCIENTIFIC METHOD 1. DEFINE THE PROBLEM 2. GET THE FACTS 3. WEIGH AND DECIDE 4. CHECK RESULTS
Killer Phrases It won’t work here. When Ms. Jones was here… But we’ve always done it that way. It’s not in the budget.
“Genius is 1% Inspiration and 99% Perspiration” -Thomas Edison
IDEA SPURRING QUESTIONS Who? What? Where? When? Why? How?
Edw. E. Scannell, CMP,CSP 480-970-0101