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Markov Game Analysis for Attack and Defense of Power Networks

Markov Game Analysis for Attack and Defense of Power Networks. Chris Y. T. Ma, David K. Y. Yau, Xin Lou, and Nageswara S. V. Rao. Power Networks are Important Infrastructures (And Vulnerable to Attacks). Growing reliance on electricity Aging infrastructure

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Markov Game Analysis for Attack and Defense of Power Networks

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  1. Markov Game Analysis for Attack and Defense of Power Networks Chris Y. T. Ma, David K. Y. Yau, Xin Lou, and Nageswara S. V. Rao

  2. Power Networks are Important Infrastructures(And Vulnerable to Attacks) • Growing reliance on electricity • Aging infrastructure • Introduced more connected digital sensing and control devices (and attract attacks on cyber space) • Hard and expensive to protect • Limited budget • How to allocate the limited resources? • Optimal deployment to maximize long-term payoff

  3. Modeling the Interactions – Game Theoretic Approaches • Static game • Each player has a set of actions available • Outcome and payoff determined by action of all players • Players act simultaneously

  4. Static Game • Example Defend & No Attack Defend &Attack No defend & Attack No defend & No Attack

  5. Modeling the Interactions – Game Theoretic Approaches • Leader-follower game (Stackelberg game) • Defender as the leader • Adversary as the follower • Bi-level optimization – minimax operation • Inner level: follower maximizes its payoff given a leader’s strategy • Outer level: leader maximizes its payoff subject to the follower’s solution of the inner problem

  6. Stackelberg Game • Example Defend No defend NoAttack NoAttack Attack Attack Only model one-time interactions

  7. Modeling the Interactions – Markov Decision Process • Markov Decision Process (MDP) • System modeled as set of states with Markov transitions between them • Transition depends on action of one player and some passive disruptors of known probabilistic behaviors (acts of nature)

  8. Markov Decision Process (MDP) • Example (2 states, each has 2 actions available) 0.9 0.1 0.1 0.9 Defend Recover up down No defend No recover 0.1 0.6 0.4 0.9 Only models one intelligent player

  9. Our Approach – Markov Game • Generalizations of MDP to an adversarial setting • Models the continual interactions between multiple players • Players interact in the new state with different payoffs • Models probabilistic state transition because of inherent uncertainty in the underlying physical system (e.g., random acts of nature)

  10. Problem Formulation • Defender and adversary of a power network • Two-player zero-sum game • Game formulation: • Adversary • Actions: which link to attack • Payoff: cost of load shedding by the defender because of the attack • Defender • Actions: which (up) link to reinforce or which (down) link to recover • Payoff: cost of load shedding because of the attack

  11. Markov Game – Reward Overview • Assume five links; link 4 both attacked and defended (u,u,u,u,u) (u,u,u,u,u) (u,u,u,u,u) p1 p2 1-p1 (u,u,u,d,u) (u,u,u,d,u) 1-p2 • Immediate reward of such actions is the weighted sum of successful attack and successful defense • Assume at state (u,u,u,d,u), link 4 both attacked and defended again • Immediate reward at state (u,u,u,d,u) is then the weighted sum of successful recovery and failed recovery • This immediate reward is further “propagated” back to the original state (u,u,u,u,u) with a discount factor • Hence, actions taken in a state will accrue a long-term reward

  12. Solving the Markov Game – Definitions

  13. Finding the Optimal Strategy – Solving a Linear Program

  14. Solving the Markov Game – Value Iteration • Dynamic program (value iteration) to solve the Markov game

  15. Experiment Results Link diagram State {u,u,u,u,u} Links 4 and 5 both connect to generator, and generator at bus 4 has higher output

  16. Experiment Results Payoff Matrix of state {u,u,u,u,u} for the static game. Payoff Matrix of state {u,u,u,u,u} for the Markov game. (ϒ = 0.3)

  17. Conclusions • Using Markov game to model the attack and defense of a power network between two players • Results show the action of players depends not only on current state, but also later states • To obtain the optimal long term benefit

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