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Wumpus World. William Thornton Aaron Welch William Shepherd. Introduction The Wumpus World PEAS Description. Overview. Hunt the Wumpus is originally developed by Gregory Yob in 1972.
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Wumpus World William Thornton Aaron Welch William Shepherd
Introduction • The Wumpus World • PEAS Description Overview
Hunt the Wumpus is originally developed by Gregory Yob in 1972. • Michael Genesereth suggested the game is an excellent test-bed environment for intelligent agent systems. Introduction
The Wumpus World is a cave consisting of rooms connected by passageways. • There is only one wumpus in the world, which is a 4X4 grid. • The Wumpus can be shot by the agent. However, the agent only has one arrow. The Wumpus World
Some rooms have bottomless pits, which only the agent can fall into. • The goal is to find and pick up the gold in the cave. The Wumpus World
Performance Measure • Find gold 1000 points • Death lose 1000 points • Kill Wumpus 500 points • Each Action lose 1 point • Shoot arrow lose 1 point PEAS Description
Environment • Cells adjacent to the wumpus smell bad • Cells adjacent to pits have a breeze • The arrow kills the wumpus only if agent is facing the wumpus • There is only one arrow; once shot, agent has no more chances • If agent is in the same cell as gold, agent can grab it • If agent release the gold, it will stay in the cell the agent is currently occupying. • There is a glitter if agent is in the same cell as gold PEAS Description
Actuators • Turn Left • Turn Right • Move Forward • Grab • Release • Shoot PEAS Description
Sensors • Agent can see glitter • Agent can smell stench • Agent can feel breeze • Agent can feel a bump • Agent can hear scream • Agent is unaware of its own location PEAS Description