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Breaking the Ice With Educational Games

Breaking the Ice With Educational Games . Amjaad Mujallid. Why Using Educational Games?. 1- Games can engage and motivate students so they are more likely to interact in topics covered.

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Breaking the Ice With Educational Games

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  1. Breaking the Ice With Educational Games Amjaad Mujallid

  2. Why Using Educational Games? 1- Games can engage and motivate students so they are more likely to interact in topics covered. Motivation: a learner’s willingness to make an extended commitment to engage in a new area of learning. 2- It can be used as a reviewing tool to make a revision at the end of the session. 3- give information just in time.

  3. PROS people who constantly play video games score better in vision tests than people who do not play video games as often. ( a study) More attractive to young students. Improves students' communications skills, problem-solving skills. CONS Playing games too much causes Health problems. Excessive playing of games interferes with brain development because most interactive games use only parts of the brain associated with vision and movement, and other parts, especially the frontal lobe, are not stimulated. Using educational games in the classroom

  4. Are will games ever be accepted by those who need to accept it – the teachers and parents? According to a 2007 survey conducted by Project Tomorrow the findings were: • More than halfof students in grades 3 through 12 believe educational gaming would help them learn. • Only 16% of teachers, 15% of administrators and 19% of parents are support for further exploration of the potential. • 11% of teacherssay they’re already using video games in class.

  5. An Example • Civilization III. a mini-comparative case study conducted on two separate cases where the game Civilization III was used as “the basis for units and activities exploring world history.”

  6. Create your Own Game • Millionaire.ppt Who wants to be a millionaire? http://classtools.net/ “Create free educational games, quizzes, activities and diagrams in seconds! Host them on your own blog, website or intranet! No signup, no passwords, no charge”

  7. 1- Try the game in your email (Class Tools):1 minutes.2- How would you apply video games in your class? 2 minutes What do you think?

  8. References • Bliven, Brooke. "Civilization III:The New High School History Teacher." Weblog post. FYSM126. 27 Dec. 2010. Web. <http://fysm-126.wp.trincoll.edu/2010/09/27/civilization-iiithe-new-high-school-history-teacher/>. • Kumar, Rita, and Robin Lightner. "Games as an Interactive Classroom Technique: Perceptions of Corporate." International Journal of Teaching and Learning in Higher Education 19 (2007): 53-63. • McDivitt, David. "Do Gamers Score Better in School?" Serious Games Source. Web. <http://seriousgamessource.com>. • Squire, K. D. (2005b).Changing the game: What happens when video games enter the classroom? Innovate 1(6).

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