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Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited.. Q: Active Learning for 400. Aside from small or large group discussions, name a formal teaching method/strategy that requires active learning.
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1. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited.
2. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited.
3. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Active Learning for 400 Case methods
Interactive lecturing
Cooperative learning
Problem-based learning
Writing to learn
Distance learning
4. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Classroom Management for 400 Explain two strategies an instructor can use to minimize plagiarism
5. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Classroom Management for 400 Design assignments that require students to draw on their own experience or interests
Since plagiarism usually results from lack of confidence in writing abilities, provide clear objectives and scoring guidelines to help minimize the fear
Require drafts of assignments in process
6. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Integrating Technology for 400 Explain two key characteristics of “new media literacy”
7. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Integrating Technology for 400 New Media Literacy characteristics:
Multiple reading paths
Non-linearity
Emphasis on the visual
Synthesis of print, graphics, sound
Kinesthetic elements
8. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Writing to Learn for 400 Explain two differences between a writing-to-learn assignment and a learning-to-write assignment
9. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Writing to Learn for 400 Writing to Learn
Thinking: inductive, creative, open-ended, discovery oriented
Stage of Writing Process: invention
Audience: self and trusted others
Style: personal language in social community
Purpose: might attempt to integrate for oneself new and old understandings; might attempt to persuade oneself of a position
Learning to Write
Thinking: deductive, controlled, selective, and analytic
Stage of Writing Process: revision
Audience: distant or unknown
Style: formal language of academic or “discourse” community
Purpose: might attempt to integrate for the public new and old understandings;having taken a position, might attempt to persuade others to take the same position
10. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Assessment for 400 Describe two ways that you could involve students in assessing their own learning
11. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Assessment for 400 Students and an instructor negotiate assessment criteria
Students write reflectively about their work on a particular assignment (e.g. portfolios)
Students exchange work in peer groups and provide feedback based on negotiated criteria
12. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Active Learning for 300 Explain how this game of jeopardy or another game like it fosters active cooperative learning
13. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Active Learning for 300 Q & A aspect of the game engages students’ thinking about the course content
Reliance on and cooperation among team members fosters group interaction, intellectual engagement, and social cohesion
14. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Classroom Management for 300 Explain a strategy for creating a “teachable moment” out of events such as
teacher snafus
student comments that go off-topic
other unexpected or environmental distractions
15. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Classroom Management for 300 Ask students to analyze what just happened and why, either orally as a large group, w/in a small group, or individually in a minute paper (writing exercise)
Work to relate the instance to a topic being discussed or recently discussed in class
16. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Integrating Technology for 300 Describe one purpose for which a teacher might use a SYNCHRONOUS discussion board and a different purpose for which a teacher might use an ASYNCHRONOUS discussion board
17. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Integrating Technology for 300 Synchronous board for holding office hours at a distance
Asynchronous board for online discussions or for exchanging assignments/drafts of papers
18. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Writing to Learn for 300 Provide one example of a writing-to-learn assignment
19. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Writing to Learn for 300 Dialectical notebooks, reflective journals
Reading guides
Descriptive outlining
Idea maps
Believing-doubting game
One-minute essays
Structured Online Discussions
20. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Assessment for 300 Explain two advantages for using portfolio-based assessment
21. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Assessment for 300 Using portfolio-based assessment
Encourages students to reflect on the course and analyze their performance
Provides more information than a number or letter grade
Motivates students to participate throughout the course
22. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Active Learning for 200 Provide two characteristics of learning-centered classrooms
23. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Active Learning for 200 A learning-centered classroom
Provides active learning opportunities for students to construct knowledge
Emphasizes using knowledge to address real-world problems
Fosters a culture that is cooperative, collaborative and supportive
Provides flexibility to allow for diverse learning styles and circumstances
Views assessment as a tool to diagnose learning problems and promote further learning
24. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: WILDCARD for 200 Who created the original Jeopardy Game for TV?
Michael Silverman
Merv Griffin
Alex Trebek
Harry Friedman
25. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: WILDCARD for 200 Merv Griffin created Jeopardy in 1964
26. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Integrating Technology for 200 Provide one example of a technology being inappropriately (or poorly) used to support teaching and learning
27. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Integrating Technology for 200 Multiple choice exams given at a distance with no proctoring or course policies on taking such exams
Too many students participating in a poorly designed online discussion (synchronously or asynchronously)
PowerPoint slides that contain too much content
28. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Writing to Learn for 200 In addition to lab reports and word problems, what other kinds of writing assignment could math or science instructors use to support learning in their classrooms?
29. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Writing to Learn for 200 Brief reflective writing exercises that demonstrate students’ understanding
Brief research projects that require students to explain real-world application of science or math concepts and principles
30. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Assessment for 200 Explain the difference between “formative” and “summative” assessments
31. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Assessment for 200 Formative Assessment = repeatedly gathering information about student learning during the progression of a course to improve learning (e.g. CATs)
Summative Assessment = gathering information at the conclusion of a course to improve learning or meet accountability demands (e.g. final exams)
32. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Active Learning for 100 Describe the role of the instructor in a learning-centered classroom
33. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Active Learning for 100 Facilitator or coordinator rather than knowledge and content disseminator
34. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Classroom Management for 100 Provide one strategy for dealing with student tardiness
35. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Classroom Management for 100 Give a brief quiz at the beginning of class that students may not take if they are late
Facilitate a five minute class discussion on respectful behavior toward teachers and peers, using tardiness as an example of disrespectful behavior
Randomly reward individual students for being early or on time (verbal recognition? points? treats?)
36. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Integrating Technology for 100 Name three different technologies that an instructor might use to support learning in a classroom
37. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Integrating Technology for 100 Worldware such as Microsoft Office products: MSWord, PowerPoint, Excel
Course Management software such as Blackboard or WebCT
Discipline-specific software such as SPSS (for statistics)
An overhead projector
A chalkboard or a whiteboard
38. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Writing to Learn for 100 In the context of teaching and learning, what does WAC mean? (What do the letters stand for? Briefly explain the concept as well.)
39. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Writing to Learn for 100 Writing Across the Curriculum
Writing can be used to support and encourage active learning and critical thinking across all disciplines, not just in writing-intensive courses
40. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. Q: Assessment for 100 Explain how a teacher can save time and effort in grading writing-to-learn assignments
41. Reverse Jeopardy Game Template created by Rita Al-Abdullah, Laura Bush, and Jennifer Santos.
Spring 2004, Arizona State University. May be used or adapted for educational use if properly credited. A: Assessment for 100 Give non-graded, anonymous writing exercises during class
Randomly read and respond to only a few writing assignments
Give checks (credit) for doing the assignment or minuses (no credit)