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A Brief History of Computer Games in Education. Daniel Laughlin, Ph.D. UMBC GEST March 15, 2005 MEC 2005 daniel.laughlin@gsfc.nasa.gov http://learners.gsfc.nasa.gov/MEC/. Before CGE. Wargames (1850s) Educational Games and Simulations (1950s) Computers and Video Games (1970s).
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A Brief History of Computer Games in Education Daniel Laughlin, Ph.D. UMBC GEST March 15, 2005 MEC 2005 daniel.laughlin@gsfc.nasa.gov http://learners.gsfc.nasa.gov/MEC/
Before CGE • Wargames (1850s) • Educational Games and Simulations (1950s) • Computers and Video Games (1970s)
Figure ; Games and simulations overlap (Ellington, 1981). simulations games Games and Simulations
The First Wave Simple applications that had more to do with demonstrating the principle that the machines could be used for educational purposed rather than making either good education or good games.
The Second Wave Educators take part in developing games for the computer
The Third Wave Rise of the professional educational software publishers.
The Fourth Wave Immersive virtual worlds put to educational use.
The Future • More commercial games adapted to education. • More immersive virtual educational environments. • More game consoles used in schools. • More realistic immersive games.
The End Daniel Laughlin, Ph.D. UMBC GEST March 15, 2005 MEC 2005 daniel.laughlin@gsfc.nasa.gov http://learners.gsfc.nasa.gov/MEC/