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2010-11 Contest Orientation Orientation Agenda Introduction Rules Tips for Success Questions Contraption demonstration Chain Reaction Contraption Contest Contest Day Carnegie Science Center Friday, December 10, 2010 7:00AM - 4:00PM Challenge Make Change for a Dollar Team
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Orientation Agenda • Introduction • Rules • Tips for Success • Questions • Contraption demonstration
Chain Reaction Contraption Contest • Contest Day • Carnegie Science Center • Friday, December 10, 2010 • 7:00AM - 4:00PM • Challenge • Make Change for a Dollar • Team • Four students, a teacher and a mentor (mentor is optional but recommended)
Step Definition A step is defined as an action that results in another action working towards the final goal of the machine. For example, the act of tipping over a block of wood with a rolling ball is a step. The actual tipping motion of the block is NOT a step, unless it causes another action to occur. A series of the same actions repeated (such as dominoes knocking each other over or a ball hitting another ball) are considered to be one step in the spirit of the Chain Reaction Contraption Contest.
Student Participation We encourage any and all interested students to participate. • Only one team can represent your school • Multiple teams and send best contraption • Entire class on one contraption • All will receive participation certificates, but only the 4 student team will be eligible to receive prizes • Up to 4 home schools can combine efforts
Rules The complete contest rules (included in the Official Handbook) are available on the web site: http://www.chainreactioncontest.org
Rules • Administrative Rules • Set up by assigned time on contest day. • No new construction is permitted at the contest site. • Contestants are responsible for removing their contraption and any debris after the contest. • Judging will be based on the rules set forth in the Official Handbook. • The judges will inspect the contraption for safety and rules infractions. The judges decisions are final. • The team must not spend more than $100 on the contraption.
Rules • Dimensions • The finished contraption must not exceed 5 ft x 3 ft x 2 ft. The contraption, while operating, must remain inside the dimensions. The platform is included in the maximum dimension measurement.
Rules • Time Limit • Each contraption must take at least 30 seconds to run completely through its steps and must not run longer than 2 minutes. • You will be required to run your contraption completely through its steps, reset your contraption, then run it through its steps again. • Your reset must take less than 4 minutes.
Rules • Restarts & Human Interventions • If your contraption should fail during its operation, you may decide whether to: • continue the run by helping a step along (a human intervention) • give up on the run and call a restart. • A restart • before the contraption completes its final step • only when the contraption is stalled • Only one restart will be allowed per run during the contest.
Rules • Miscellaneous • Each step must be marked on the contraption • No objects may leave the contraption boundary • Teachers, mentors and spectators are not allowed to coach or ask questions of the team • Turn in the Media Release Forms for each team member • Turn in your List of Steps, List of Purchased Materials & Contraption Photo • We will not tolerate Unsportsmanlike Conduct by team members
Rules • Changes • Photo Progress Reports • Summary of activity since last report:(i.e. changes in status, information on steps that gave the team trouble, ideas that did not work, improvements to the reliability, innovative scientific/engineering applications.
Rules • Changes • Score Sheet • How well does the contraption complete the requirements of the task? • 0 points if the task was completed poorly or unsuccessfully; 20 points if the task was completed extraordinarily well. • How unique and creative is the approach to achieving the task? • 0 points if approach to achieving the task is not unique or creative at all; 10 points if the approach to achieving the task is very unique and creative.
Points • Conceptual Design (5 pts) • Photographic Progress Reports (10 pts) • Verbal Presentation (20 pts) • Chain Reaction Contraption Operation (110 pts) • Also see the handbook for potential deductions. 145 Points
Important Dates October 4 Registration October 11 Conceptual Design Proposal Due October 25 Photographic Progress Report 1 Due October 8 Photographic Progress Report 2 Due November 22 Photographic Progress Report 3 Due November 29 Media Release Forms Due December 10 Chain Reaction Contraption Contest
Making a Successful Contraption • Set a schedule • Find a stable and easily transportable platform • Be patient • Be bold: change a step if it does not perform consistently • Allow time to correct the flaws • Be creative and don’t get discouraged
Making a Successful Contraption • Come up with a design and construction plan. • A polished verbal presentation “sells” your contraption to the judges. Rehearse and plan for contest day. • Pay attention to the score sheets in the Official Handbook while planning your contraption and contest day strategy. • Make the steps reliable (no interventions, no restarts). • Mechanical steps are encouraged and score higher than battery-powered steps.
Remember! • Come prepared on contest day to make at least 8 runs of your contraption. • The team shall identify the contraption’s final step to the judges during the opening presentation to avoid confusion during the contraption operation. • If your contraption is not working perfectly on contest day, come anyway! There are special awards for which your team will be judged, and a ton of ideas for the following year which your team will see.