1 / 10

Research Philosophies “Where do I fit?”

Research Philosophies “Where do I fit?”. Jerry Alan Fails University of Maryland Human-Computer Interaction Lab. About Me. PhD CS Candidate at UMD / HCIL Advisor: Dr. Allison Druin Worked with Kidsteam for four years Thesis: Mobile Collaboration for Young Children

Jims
Download Presentation

Research Philosophies “Where do I fit?”

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Research Philosophies“Where do I fit?” Jerry Alan Fails University of Maryland Human-Computer Interaction Lab

  2. About Me • PhD CS Candidate at UMD / HCIL • Advisor: Dr. Allison Druin • Worked with Kidsteam for four years • Thesis: Mobile Collaboration for Young Children • MS (2003) & BS (2001) CS at BYU • Thesis advisor Dr. Dan Olsen Jr. • Thesis: Image Processing with Crayons

  3. Quantitative Evaluation Design Technology Children Qualitative Evaluation

  4. Current Approach Interdisciplinary • Children (including learning theories) • Constructionism (Papert, 1980; Papert and Harel, 1991) • In situ learning (Lave and Wenger, 1991) • Design • Cooperative Inquiry • Participatory design • Technology (open to various types) • Evaluation • Qualitative • Quantitative • Mixed methods

  5. Design Approach • Kidsteam • Cooperative Inquiry (Druin, CHI 1999; Guha et al., IDC 2004)

  6. Technology/Systems • Research Group • Hazard Room Game (Fails et al., IDC 2005) • Tangible Flags(Chipman et al., IDC 2006) • Mobile Stories (Fails, IDC 2007) • Partners • Microsoft • Discovery • National Park Service • Public and private schools • Children’s Environmental Health Network • …

  7. Evaluation • Quantitative • Interactive machine learning (Fails and Olsen, IUI 2003) • A design tool for camera-based interaction (Fails and Olsen, CHI 2003) • Mixed methods • Child’s play: a comparison of desktop and physical interactive environments (Fails et al., IDC 2005) • Qualitative • A case study of tangible flags: a collaborative technology to enhance field trips (Chipman et al., IDC 2006)

  8. What Makes Successful Research • Research team – interdisciplinary and intergenerational • Iterative design • Broad, iterative approaches, quick turnaround • From low-tech, to Wizard of Oz, to working prototypes • Exposure across multiple groups of kids • Various user groups • Extending Cooperative Inquiry to younger and older children • Evaluation that fits the research goals • Contribute • Make it broad, original, robust • Help extend to new paradigms and applications Impact – children and beyond …

  9. Quantitative Evaluation Design Technology Children Qualitative Evaluation

  10. Quantitative Evaluation Design Technology Children Qualitative Evaluation Acknowledgments Dr. Allison Druin Gene Chipman Mona Leigh Guha Kidsteam fails@cs.umd.edu www.cs.umd.edu/fails/

More Related