E N D
1. The boring presentation
2. The boring introduction
Mondo A/S www.mondo.dk mja@mondo.dk Artnode Foundation www.artnode.org jacobsen@artnode.org
3. My position
Businessmen Designers Programmers Artists
4. The battle
Designers (prejudice) Based on inspiration and tasteMostly interested in personal self expressionWanting to do cool stuff. Showing offAdding final decoration HCI folks (prejudice) Wanting to measure everything. Being very technicalMaking everything cold and boringNot understanding branding
5. Design is a craft
Problemsolving and communication, not personal expression is the key to effective visual design. Sun Microsystems Design is not something that can be applied after the fact, when the fundamental organization of the product has already been determined. To be effective, design must be an integral part of the product development lifecycle. Sun Microsystems Questions about whether design is necessary or affordable are quite beside the point. Design is inevitable. The alternative to good design is bad design, not no design. Douglas Martin, Book Designer
6. Conclusion
I won’t supply you with any….
7. User Experience
8. Buzzwords
Experience Emotion Satisfaction Enjoyable Fun
9. Not really a new concept in HCI
10. Attractive things work better
Wash and polish your car. Doesn’t it run better? Donald A Norman
11. The Dream Society
In the not-too-distant future, products and services which appeal to the heart rather than the mind will capture the greatest marketshare. Rolf Jensen is describing something more profound than 'Sell the sizzle, not the steak'. He is exploring the dynamics behind business in the affluent economies of the 21st Century which will shift from need-driven information to story-driven imagination. Rolf Jensen The Dream Society. HeartStorm.
12. The idea of efficiency
Dream Society as a nightmare: The New Culture of Hypercapitalism Where All of Life is a Paid-For Experience Dream Society as a utopia: Efficiency and entropy: Talking about machinesExperience and empaty: Talking about people Jeremy Rifkin. The End of Work. The Age of Access. The H2 Economy.
13. Aesthetics
14. Merriam-Webster Dictionary
Aesthetic: A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty. A particular theory or conception of beauty or art : a particular taste for or approach to what is pleasing to the senses and especially sight. A pleasing appearance or effect.
15. Will it match the carpet?
The Trap of “Good Taste”
16. Not just pretty pictures
Quake
17. Unique Aesthetics of Interactivity
Artists and designers must seek to develop a unique aesthetics of interactivity in which elements such as: screen design, user control processes, navigation actions, system responses and the like become themselves part of the magic of the new media. Stephen Wilson Professor, Conceptual/Information Arts, SFSU Author of "Information Art" Coeditor of Leonardo Journal (MIT) SIGGRAPH 93 Visual Proceedings Art Show
18. Not ”for your eyes only”
Not only visual interface - GUI (Texts) Audio Keyboard Mouse / pointing device Body …not waiting for VR or AR
19. Getting the body involved
Pervasive gaming Low tech (SMS) Location basedLow techCrude location Click on the image to access the website
20. The Visuals
21. Content = King
Content
22. Transparent interface
User gets the experience from content. The interface should be transparent
23. The Interface as Content-creator
Myst MYST (Game 1995) The interface is creating the experience
24. Decorative OS
Macintosh OS X Microsoft Win XP
25. Skins
26. Komar & Melamid: ”The People’s Choice”
Komar & Melamid weblink
27. Komar & Melamid: ”The People’s Choice”
Most wanted (Denmark)
28. Komar & Melamid: ”The People’s Choice”
Most wanted (Germany)
29. Komar & Melamid: ”The People’s Choice”
Most wanted (Holland)
30. Net.Art and Software art
31. Net.Art and Software art
Not visual art Conceptual Art Site Specific Art Social Art Concrete Poetry
32. C5: Lisa Jevbratt
”PERL is my medium”
33. Art and interaction
Interaction is totalitarism. It gives users the illusion of freedom. Lev Manovich In usability the freedom is minimized to gain efficiency and accessibility. In the artistic use of interaction, usability is often used as a counterpoise and inspiration for deconstructing and exposing the conventions. Jens Michael Hammel
34. The interface in Software Art
”The interface is always hiding something” Mysterious, hostile, counter-intuitive The interface is often creating the experience
35. Artists & Works
36. AntiRom
www.antirom.com
37. AntiROM
Click on the image to access the webversion
38. Adrian Ward
www.signwave.co.uk
39. Auto-illustrator (Adrian Ward)
Click on the image to access the downloadpage
40. Alexei Shulgin
www.c3.hu/collection/form/ www.easylife.org
41. Alexei Shulgin: FormArt
42. JODI
We love your computer wwwwwwwww.jodi.org 404.jodi.org www.untitled-game.org Dirk Paesmann Joan Heemskeerk
43. wwwwwwwww.jodi.org
Click on the image to access the webversion
44. C5 Corp: Theory as product
www.c5corp.com
45. C5: SoftSub
Click on the image to access the website and the downloadpage
46. Golan Levin: Painterly Interfaces
www.flong.com
47. Musical instruments
48. Electronic instruments (1970 vs. 1980)
49. Virtual instruments (1990)
50. Golan Levin: Audiovisual Environment Suits
51. Levin: Floo
Manipulate a freeform plastic substance Pollock: Lavender Mist, 1950
52. Levin: Loom & Yellowtail
Painterly interface Kandinsky: Part of ”Composition 4”, 1911
53. Golan Levin: Parameters
Golan Levin: Painterly Interfaces for Audiovisual Performance, MIT 2000 (Thesis)
54. Levin: AVES Demo
Due to copyrights, the video is not online.You can access the AVES website by clicking here.
55. Conclusion