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For the past 20 years Serious Games have been one of the most successful strategies to create an impact, and since 2011 Gamification has been one of the most successful strategies to increase Learning Engagement. In this session we will learn how to combine both strategies into 1 framework to design a complete Learning Experience Journey, that would be fun, engaging and with measurable ROI.
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Designing Gamified Learning Experience The Designer’s Journey Twitter • @ahmed_hossam88
87% ARE DISENGAGED http://news.gallup.com/poll/1 65269/worldwide-employees- engaged-work.aspx
REVENUE GROWTH 1Billion after investing in a new online portal that takes a gaming and rewards approach to selling.
Sudden Survey Mission! Participant’s profile Gamification Games User Experience User Engagement
How To Win Accuracy Collaboration Creative presentation
Debrief Insights and positive feedback about the overall process Your feedback on the product Why did you feel it is a game? What are the game elements that we used?
Game Elements Used Time pressure Count down Points Collaboration Challenge Competition Teams Win state Innovation/ Knowledge sharing Creativity
When to use Gamification? • The use of game elements and game design thinking in non- game contexts to: Engage people Give Feedback Change behavior Motivate action Promote learning Solve problems User retention And yet more ..
The engagement crisis 7/31/2018
The engagement crisis 7/31/2018
The engagement crisis Microsoft Research prove of the 10 seconds to leave a website http://research.microsoft.com/en-us/um/people/sdumais/sigir2010- dwelltimemodel.pdf
Click to edit Master title style Teens Driving Less
The engagement crisis Is there any industry who survived the engagement crises?!
The Power of … Games! 7/31/2018
Why Gamification? Why Gamification? Using Game Elements to Engage people in your process Games Serious Process Game Elements Gamification
How Does a Learning Designer Think? How Does a Learning Designer Think? 7/31/2018
Activity: Design your curriculum Activity: Design your curriculum 7/31/2018
Learner Centered approach Learner Centered approach & & Learning Experience Designers Learning Experience Designers 7/31/2018
(Learning OR Learner) Experience (Learning OR Learner) Experience 7/31/2018
For players engagement ENGAGED Theme & Story IN LEARNING For coaching & motivation For Learning assessments Learners engagement in coaching course
ENGAGED IN LEARNING Learners engagement in coaching course
DATA GATHERING Collecting information from your players doesn’t need to be through dull surveys! Gamification mechanics gives a wide range of possibilities toknow more about your players!
Gamification GamificationExamples Narrative Design Narrative Design Examples
Results LEARNING ENGAGEMENT 63 GAME ENGAGEMENT 70 GAMIFICATION ADOPTION 74 0 10 20 30 40 50 60 70 80 90 100
Conclusion GAMIFICATION IS NOT ABOUT CREATIVITY, GAMING OR FUN
Website • www.gampact.com LinkedIn • https://linkedin.com/company/gampact/ Facebook • https://www.facebook.com/gampact Facebook Group • https://www.facebook.com/groups/GamificationEgypt/ 36
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