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Gaming as one of the approaches in Natural History education re-using the digitized collections material. Jiří Frank National Museum, Prague Czech Republic. Natur al History Education pilot. Games and „ Gamification “ in education. Iohannes Amos Comenius (1592 – 1670 ) Didactica Opera
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Gaming as one of the approaches in Natural History education re-using the digitized collections material Jiří Frank National Museum, Prague Czech Republic
Games and „Gamification“ in education • Iohannes Amos Comenius(1592 – 1670) • Didactica Opera • 1627 - 1657 • „applying game likemechanics to existingcontent“ • Increaseinteractivity and rewards • Increaseawareness • Rewardchallengingtasks
Adventure Museum Game • point and click, hidden objects adventure game • complex gamearchitecture • strong story line – Alexander von Humboldt • various puzzles and riddles • various scenes and locations • content from different domain and CP • side quests with specimens collections • education aspects on various game levels • story • puzzles • hints • objects and objects info • environment • broad audience • primary 12+
Memory Card Game • classic memory game with extensions • using Europeana API to reach the content • users can create their own sets • editorial option to create additional information • possibility to create quiz questions • single player, multiplayer on one device/on more devices • sharing the created sets • achievement system • various usage • family • school • out of school activities • museum lecture • museum exhibitions
Thank you for your attantion jiri_frank@nm.cz