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Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning

Presenter: Matthew Farber, Teacher/Adjunct, Denville Township Schools Matthew Farber is the author of Gamify Your Classroom: A Field Guide to Game-Based Learning (Peter Lang Publishing), a survey of best practices aggregated from interviews with experts-in-the-field of game-based learning. He has since interviewed the designers of Plague, Inc., Pandemic (the board game), and SimCityEDU. In his social studies classroom, he created a project-based learning unit about the Columbian Exchange. Students designed a trading card game of ancient cultures, played SimCityEDU to balancing a virtual city’s systems, and then played Pandemic, a cooperative board game about global disease outbreaks. Connections were made from small pox and the black plague to outbreaks, like Ebola, today. Other games for health that teach interconnected systems will be discussed, including Pox: Save the People and Plague, Inc.

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Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning

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  1. Pandemics, Interconnected Systems and Game-Based Learning Matthew Farber

  2. About Matthew Farber I teach social studies at Valleyview Middle School, in Denville, New Jersey. I hold a Master's Degree in Educational Technology from New Jersey City University, where I am a Doctoral Candidate in Educational Technology Leadership.

  3. mattfarber1@gmail.com @MatthewFarber matthewfarber.com Links: tinyurl.com/PandemicSPC

  4. What Are Games?

  5. Games Are SYSTEMS With Four Interconnected Components 1. Goal 2. Rules (Constraints) 3. Components 4. Core Mechanics 5. Space (“The Magic Circle”)

  6. A Game’s Core Mechanics Set a System of Play in Motion  Core Mechanics are what you do over and over in a game.  Examples:  Arguing  Trading  Voting  Exploring  Jumping  Guessing  Role-Playing  Resource management (time is a resource)  Press your luck

  7. Systems in Science

  8. Systems in ELA

  9. Systems in History Spread of the Black Death through Afro-Eurasia

  10. The Challenge: How to Make This Interesting to a Kid?!

  11. Using Pandemics to Teach the Columbian Exchange

  12. Flip the Learning

  13. Game Jam

  14. Meso-American Trading Cards

  15. Modeled After Trading Card Games

  16. Student-Created Games

  17. Student-Created Games

  18. Student-Created Games

  19. Student-Created Games

  20. Student-Created Games

  21. Next, Students Master SimCityEDU’s Systems

  22. SimCityEDU

  23. GlassLab Games’ Reports

  24. Formative Assessment

  25. Summative Assessment

  26. Boss Level

  27. Incas, Meet the Conquistadors

  28. PBS Learning Multimedia

  29. Pox: Save the People

  30. Pox: Save the People

  31. Pandemic: The Cooperative Board Game

  32. Rules

  33. Pandemic’s Cards

  34. Pandemic’s Roles You kind of turn everyone into superheroes. --Matt Leacock

  35. Pandemic’s Roles

  36. Pandemic’s Roles

  37. Pandemic Parties

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