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Presenter: Nikki Navta, CEO, Zulama Your students all want to play games. And make games. How do you know if playing and making games is educational? How can you assess student achievement? Examination of how playing and building games satisfies State and Common Core Standards, develops 21st Century Skills, and promotes higher-order Blooms Taxonomy, as well as how you can use rubrics to assess project-based learning such as building game boards and completing web quests.
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Teaching Game Design in the Classroom Serious Games Conference July, 2015 Nikki Navta, CEO Nikki.Navta@Zulama.com
•Agenda • My Experience/Context • Your Experience/Context • Why Make Games? • Demonstrate Blooms/Standards/Skills using Game Design • How to Start Making Games • Tools/Tips/Resources • Q & A
•Nikki Navta • CEO, Zulama • Mother of teenage gamers • puzzle gamer (crosswords, Wurdle, Letterpress, Lume) • board games (Scrabble, Upwords, Catan) • beautiful indie games (Contre Jour, Flower, Journey)
Zulama = teacher training + curriculum + platform that schools use to teach game design, programming, art, and screenwriting
Why Games? Joan Ganz Cooney Center survey of 694 K-8 teachers: • 74% use digital games in their classes, up from 50% two years ago • 65% note that lower-performing students show increased engagement with content, and only 3% who show a decrease • 53% find that video games foster positive collaboration among students
•About You • Have you made games? • If so, what tools have you used? • Do you use games in your school or work today? • Why do you want to make games? (What are your desired outcomes?)
STEM + A = STEAM EDUCATION Science Technology Engineering Art Mathematics
Classrooms that celebrate the process of design and making, which includes overcoming challenges, produce students who believe they can solve any problem. Martinez and Stager The Maker Movement
Game Design Process 1. Idea/Goal/Solve Problem 2. Design a prototype 3. Playtest 4. Analyze what happened 5. Playtest some more 6. Analyze some more 7. ……. 8. Publish ADD AN IMAGE OF A DECK OF ZULAMA CARDS HERE. A game is never finished!
I’ve failed over and over. That is why I succeed— Michael Jordan
Outcomes • Students develop the skills necessary for communication, collaboration, creative expression, and job preparedness in a digital world • Fast-track careers—students ready for internships, entry-level employment, college/university • Students come away with portfolio-worthy games/artwork/code, and other “artifacts” to use when applying for jobs/higher ed
How to Get Started Read Jesse Schell’s book, The Art of Game Design (http://www.jesseschell.com/)
GameMaker scratch kodu
Selecting a Tool • type (toolkit/engine vs programming language) • community/tutorials • age/experience level of students • platform (what you use &what it publishes to) • learning curve • desired outcomes • cost • 2D/3D • time
Resources Videos • So You Want To Be a Game Designer http://www.penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer • Randy Pausch of CMU’s Entertainment Technology Center, giving his last lecture http://www.youtube.com/watch?v=ji5_MqicxSo • Jane McGonigal's TED talk on how games can change the world: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html • Jesse Schell’s “Visions of the Gamepocalypse” http://fora.tv/2010/07/27/
Resources Podcasts • Indie Game Developers Podcast http://itunes.apple.com/us/podcast/indie-game-development-podcast/id159065675 • The Game Developer’s Radio http://itunes.apple.com/us/podcast/the-game-developers-radio/id307631856 • EdGamer http://itunes.apple.com/us/podcast/edgamer/id445751915?mt=2 • EdReach http://itunes.apple.com/us/podcast/edreach-all-edreach-shows/id412489812 • Education Innovation https://itunes.apple.com/us/podcast/education-innovation/id722372916?mt=2
Resources Books • Teaching Digital Natives: Partnering for Real Learning, by Mark Prensky • Game Feel, by Steve Swink • Character Development & Storytelling for Games, by Lee Sheldon • Game Development Essentials, by Jeannie Novak • The Gamer Generation: Reaping the Benefits of Video Games, by Jennifer Wagner • Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire