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This session will take an honest approach to planning, implementing and assessing the use of emerging technology in multiple classroom environments. This interactive session is for those who are curious as to: how VR can be directly linked to academic standards, how VR can be used as a bridge across curriculum silos, how VR can be used for enrichment in after school settings and how VR can be used to build empathy and engagement.
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Practical Pedagogy: VR/AR in the K-12 Classroom
WHO AM I? WHO ARE YOU? What do you want to get out of the next 45 minutes?
My Path to VR Evangelist ... ● Student Centered Learning ● The Creative Classroom ● Media as text for literacy development ● Informal Learning ● Arts Integration ● STEAM ● The headset AHA!
The Newe$t Way to Engage in Expeditions https://solutions.lenovo.com/vertical-solutions/k-12-education/vr-classroom/
AR Benefits and Accessibilty: ● Communal Experience ● 1 to Many ● No Headsets Required ● Available Now
Basics for teachers using Expeditions: Streamlining system for distribution (class-wide) Real world tech support (charging, heat, basic functions) Creating rules around use of tech (hint, let kids write the rules) Benefits of station-based activity vs. whole class experience Curricular ties and meaningful engagement
What’s next? ● Online VR Modules for Science Labs ● Workforce Development/Vocational Training ● Custom VR Experiences ● Custom AR Experiences ● Student-led VR/AR creation
Crosswater Digital Media: What We Do and Where We are Going: ● Professional 360 Video and Spacial Audio ● AR App Creation ● Unity and Unreal Development ● Built-in HIPPA Compliant Assessment/Data Collection ● Distribution System and Online Marketplace ● NYS Certified Educator on Staff to Facilitate Curriculum Integration WWW.CROSSWATER.NET