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Richard Lamb, Associate Professor, University at Buffalo The State University of New York This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. This talk outlined a study and the implications for the use of optical imaging techniques to examine student learning gains while using a Serious Educational Game.
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OPTICAL IMAGING TO MEASURE COGNITIVE PROCESSES WHILE PLAYING SERIOUS EDUCATIONAL GAMES ‘- Presented by: Richard Lamb University at Buffalo rllamb@buffalo.edu 1
PRESENTATION TOPICS • My Background • Introduction to Facilities • Example Study • Discussion of Implications for Educational use of Games ‘- 2
My Background • Currently I am the Program Director for the UB Science of Learning Program and the Educational Technology Program. • Ph.D. in Science Education and Educational Measurement from George Mason University. ‘- • M.S. in Science Education and Educational Technology from North Carolina State University. • Assistant Professor Science Education Measurement at Washington State University. • Science Teacher for 9 years in the Southeastern United States. 3
Questions I want you to think about. • What is learning? • What is teaching? ‘- • What is the link between teaching and learning? • What is the most common method for understanding aspects of student learning in education? 4
UB Neurocognition Science Laboratory • Data Center • FERPA Compliant Data Storage • HIPPA Compliant Data Storage • 100 TB of Expandable Storage • Data processing and quantitative analysis using general and specialized software. ‘- 5
UB Neurocognition Science Laboratory • Laboratory • Eye Tracking Apparatus • Psychophysiological Measurement Tools • Imaging Tools ‘- 6
UB Neurocognition Science Laboratory • Laboratory • Eye Tracking Apparatus ‘- 7
UB Neurocognition Science Laboratory • Laboratory • Psychophysiological Measurement Tools • Electrocardiography • Pulse • Electroderm Activity • Skin Temperature • Respiration • Continuous Blood Pressure ‘- 8
UB Neurocognition Science Laboratory • Laboratory • Imaging Tools: Electroencephalography (EEG) • EEG is a test that detects electrical activity in your brain using small, flat, metal discs (electrodes) attached to your scalp. ‘- 9
UB Neurocognition Science Laboratory • Laboratory • Imaging Tools: Functional Near Infrared Spectroscopy (fNIR) • fNIRs is a functional neuroimaging tool that is optimal for probing localized hemodynamic responses in cortex ‘- 10
Example Study Using Optical Imaging • Background • Information and computer technologies are considered some of the most powerful teaching tools used to support student learning in the sciences (Ertmer & Ottenbreit-Leftwich, 2013). The Next Generation Science Standards (NGSS) have increased the focus on the use of cognitive strategies in the science classroom. • ‘- This increased focus has created the need to examine claims regarding pedagogical approaches. • In education we use terms such as ‘cognitive demand’, ‘cognitive load, and ‘cognitive dynamics’, to discuss the impact of activities on underlying cognitive functions • What is the underlying problem with this in education? 11
Example Study Using Optical Imaging • Problem Context • In the science education setting, aspects of the relationship between positive learning outcomes and technology are often assumed. ‘- Factors that mediate the success or shortcoming of various technologies in science education are often taken for granted and left unexamined (Ellis & Goodyear, 2016). • Specifically, policy makers, teacher educators, preservice teachers, and teachers in the field often assume that all technology formats such as software, computers, tablets, and other technologies are equally effective at reaching students in the classroom. • Stakeholders often assume that ‘hands-on’ laboratory activities are superior to virtual environments (Zimmerman & Croker, 2014). This leads to a more is better approach when considering the use of ‘hands-on’ laboratories versus virtual environments in the science classroom. • 12
Example Study Using Optical Imaging • Purpose and Questions • The purpose of this study is to investigate the effect of differing pedagogical approaches on localized hemodynamic and neurocognitive process response in science students. ‘- Where does the localized hemodynamic response occur when undergraduate students are engaged in the Serious Educational Games, hands on laboratory, and lecture? • Are responses related to each pedagogical approach type statistically significantly different in hemodynamic response when compared to baseline activations and from each other? • 13
Example Study Using Optical Imaging • Methods (Participants) • One hundred healthy, right-handed college aged students, 53 males and 47 females, provided informed consent prior to participation in the study. Students were randomly assigned to one of three conditions (Game Play, Lecture, Laboratory). • ‘- Each condition was intended to teach material related to DNA extraction. All participants were students enrolled in an introductory life sciences course and identified themselves as biology majors at a northwestern research-intensive university. • The researchers pre-screened participants in mathematics and reading using the Woodcock-Johnson IV Achievement Test in the areas of Delayed Memory for Names, Memory for Sentences, Visual Closure, Calculation, Applied Problem Solving, and Quantitative Concepts (Woodcock-Johnson & Woodcock-Johnson, 2014). Participants were identified as neurotypical through extensive interviews and review of histories as suggested in the Compendium of Neuropsychological Tests (Strauss, Sherman, & Spreen, 2006). • 14
Example Study Using Optical Imaging • Methods (Sensor and Detector Location) • Data acquisition and visualization occurred using COBI Studio software version 1.3.0.19 (Drexel University, 2011). Signal processing and data preparation for statistical analysis was accomplished using the fNIR Soft Professional and SAS Software. ‘- 15
Example Study Using Optical Imaging • Methods (Design) • A-B-A (Baseline I, Stimulus, Baseline II) design. • Video, and blood volume data acquisition and synchronization occurred using a MP150 data acquisition device. ‘- • An increase in cognitive dynamics directly relates to an increase in the amount of cognitive processing and allows the use of the fNIR to measure the localization of the response (Afergan, Peck, Solovey, Jenkins, Hincks, Brown, & Jacob, 2014). 16
Example Study Using Optical Imaging • Results • Results suggest that the main effect of learning condition is significant on the pretest- posttest change scores. Results suggest that the main effect of the learning condition significantly impacts mean hemodynamic responses related to cognitive demand and cognitive dynamics. • ‘- Hemodynamic response (Cognitive Dynamics) in the frontal cortex is greater when students are playing the educational game when compared to students learning using traditional lecture techniques. • More importantly, measures of Serious Educational Game hemodynamic responses did not differ from those of the real-life laboratory in either location or intensity when compared across groups. • 17
Example Study Using Optical Imaging • Results ‘- Orange is equal to baseline. 18 Yellow is activations significantly above baseline.
What are you thoughts? • Discussion • For Schools? • For Resource Constrained Environments? • For Knowledge Applications • For Games as Learning Support Tools? • For Games as Teaching Support Tools? ‘- 19
THANK YOU, QUESTIONS? Author for Correspondence is: ‘- Richard Lamb Graduate School of Education Department of Learning and Instruction 571 Baldy Hall Amherst, NY 14260 rllamb@buffalo.edu 716-645-4057 20