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Speaker: Rodrigo Borgia, CEO, Gamifica Gamification and learning in a child environment are very close. Actual kids come with games emended in them motherboards. To enhance a learning process with gamification mechanics is a perfect combination. If the subject you are teaching is creating a video game, the alignment is basically perfect. A great experience, a solid knowledge transfer and a very positive attitude is perceived over all parts of the course. This talks will cover this all concepts included in the design of a gamified learning class in a Spanish speaking environment.
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Teaching games in Argentina Or A little story on how to gamifiy a class with low-to-no-budget
What is gamification? Gamification is the use of game thinking and game mechanics in a non-game context to engage users in solving problems and increase retention / learning
Why Gamification for K-12? Allows teachers to engage a student in a subject from a different perspective Lets students have fun while learning
How to gamify a class? Goalkeeper is field player Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1 Always short distances (no offside) Best player defends Play is ground level
How to gamify a class? (cont.) Getting away from the classic Points, Badges and Leaderborads Decision Or Reward Challenge Achievement The science of micro-engagement
Ways to gamify a course Introduction On going Completion History of games Course presentation Certification Game creation On boarding Game show Play game / history
Landscape Program presented in November, approval in March Cool school, zero financial support First class, expected 15 Inscription of 50
Basic rules No punch, No kick, No bites No blood outside the body No gum in someone’s hair
Typical Lesson Outline History of games – 5 minutes Game creation – 30 minutes Play game / history – 5 minutes
Are there cultural differences? At an Argentinean school without all available technology, yes! School with Windows 7, Students with iPhones 5, 6 / Galaxy phones, playing Minecraft at a Master Level….
Lessons learned Group of students: less than 15, please! Older mentoring youngers: does not always work Engagement loop: 10 minutes Step by step learning, slow increments
Lessons learned (cont.) Some theory, some programming, some play Pong: how many of them can we find? 3 basic steps: Sprite, Object, Room Are you tired? Get some sleep
Thank you! Gracias!
Play. Learn. Optimize Rodrigo Borgia rborgia@gamifica.net +0054 341 4818539 España 1734 - 2000 – Rosario - Argentina