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PETLab is dedicated to the design and use of games as a form of public interest and engagement. To do this, we emphasize iterative design methodologies and the processes of collaborative design.
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Running and Managing a Games St ud i o at a University John Sharp Parsons petlab.parsons.edu @jofsharp Bob Hone American University american.edu/gamelab @augamelab David Gagnon Barbara Chamberlin Learning Games Lab learninggameslab.org @bchamber University of Wisconsin -Madison fielddaylab.wisc.edu @djgagnon
American University Game Lab & Studio BobHone (hone@american.edu)
AUGame Lab Academics (MS,MFA, certificate) GameStudio (collaborations)
GameStudio (collaborations) Educational TestingService (ETS) Smithsonian NaturalHistory Museum WGBHNOVA National Instituteof MentalHealth (NIMH) WorldBank
GameStudio Structure AUFaculty ProfessionalExperts UI/UX/Gamedesigners fullstackdevelopers AUGameLab Students RecentAU GameLab Graduates
Released July 3rd, 2017 Over 300K games played in July July’17 – May’18: • 846K games played • 7.96 million articles played Election Edition – October 1st New sets of articles every Monday until election (6 sets)
University of Wisconsin - Madison http://fielddaylab.wisc.edu @djgagnon | @fielddaylab
Games for Science Communication Discovering IceCube WiCEPTS Research Center
Games for Science Communication Crystal Cave Material Science Research and Engineering Centers
Games to research learning using large data sets Jo Wilder and the Capitol Case Understanding conceptions of Historical Inquiry
Games to research learning using large data sets The Alien Gardener Developing empirically driven science learning trajectories
Educator Fellowship Leveraging co-design as professional development Program
Innovative Media Research and Extension Learning Games grant-funded research- based outreach not just games La b professionals, not-students not non-profit, professional development studio academic program 8-12 projects Dr. Barbara Chamberlin • bchamber@nmsu.edu • @bchamber
mathsnacks.org Math Snacks materials were developed with support from the National Science Foundation (0918794). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. Some materials were originally prototyped or discussed as part of a cooperative agreement from the U.S. Department of Education (U295A050004).
scienceofagriculture.org This project is supported by Agriculture and Food Research Initiative Competitive Grants no. 2010-38422-21211 and 2014-38422-2208 from the USDA National Institute of Food and Agriculture and by the President’s Fund at New Mexico State University.
development funded by University of Idaho Extension and CoBank
This material is based upon work supported by the National Institute of Food and Agriculture, U.S. Department of Agriculture, under Agreement No. 2007-51110-03813. Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the author(s) and do not necessarily reflect the view of the U.S. Department of Agriculture.
The Challenges What are the issues, and what advice do we have?
How can we stabilize funding, staffing, project maintenance?
How do wemanage production demands academic world? in an
How do we prioritize quality deliverable creating change at scale experience to build better designers research to contribute to our field