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Ryan Schaaf - Game On: Using Digital Games to Transform Teaching, Learning, and Assessment

Ryan Schaaf, Notre Dame of Maryland University This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute. Most of us have seen the excitement and extreme task commitment involved with playing a digital game. A vast majority of the globalized world play video games as a pastime or hobby. If teachers could somehow harness the excitement and engagement of playing digital games in the classrooms, then students would experience hands-on, brains-on learning using the digital media that is an everyday, always-on part of their lives outside of schools.  As educators, we can duplicate the extreme motivation and task commitment of the video game experience into the classroom.   This interactive workshop, based on the book Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, is designed for educators and learning game enthusiasts to: find, critique, and evaluate digital games using search and evaluation strategies to determine if they are suitable for instruction. integrate a variety of digital games into the curriculum utilizing standards such as the Common Core. explore the instructional strategies essential to make a digital game- based learning experience a success for students. determine meaningful assessment processes such as process and product rubrics and self and/or peer evaluation practices for digital game-based learning experiences.

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Ryan Schaaf - Game On: Using Digital Games to Transform Teaching, Learning, and Assessment

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  1. Game On Using Digital Games to Transform Teaching, Learning, and Assessment Ryan L. Schaaf @RyanLSchaaf

  2. Ryan L. Schaaf @RyanLSchaaf

  3. Ryan L. Schaaf @RyanLSchaaf

  4. Ryan L. Schaaf @RyanLSchaaf

  5. Where did the hair go?

  6. Ryan L. Schaaf @RyanLSchaaf Books

  7. Books 01 Making School a Game Worth Playing: Digital Games in the Classroom Book 02 Using Digital Games as Assessment and Instruction Tools Book 03 Game On: Using Digital Games to Transform Teaching, Learning, and Assessment Book http://bit.ly/RyanSchaaf

  8. WORKSHOP GOALS Ryan L. Schaaf @RyanLSchaaf Evaluating Games Finding Games 1 2 Critical elements for analyzing games for classroom implementation Strategies that Work Disrupt Gaming Integrating Games Promoting Games 4 3 5 Enlisting more educators to the Forecast Strategies that gaming’s future and identify essential needs Work cause

  9. Ryan L. Schaaf @RyanLSchaaf Finding Games 1 Strategies that Work Promoting Games 5 Enlisting more educators to the cause

  10. PLATFORMS Ryan L. Schaaf @RyanLSchaaf Playstation 3 XBox Wii Xbox One Steam Playstation 4 Wii U iOS Itch.io Google Play Gamefly GOG.com Desura GamersGate Direct2Drive Green Man Gaming Origin PC Playism Web-Browser Based Scratch Oculus 3DS XL

  11. Ryan L. Schaaf @RyanLSchaaf

  12. Ryan L. Schaaf @RyanLSchaaf Promoting Games 5 Enlisting more educators to the cause

  13. Promoting Games 5 Enlisting more educators to the cause

  14. FINDING GAMES Ryan L. Schaaf @RyanLSchaaf 2. PLNs 2 1. Word of Mouth 1 Developing professional connections through your schools, professional associations, conferences, and the digital landscape. • • • Teacher-to-Teacher Learner-to-Teacher Advertisements Professional Learning Networks Word of Mouth 3. Learning Game Networks 4. Self-Research 3 4 Search by academic standard or content topic • • Games4Ed ISTE Games & Simulations Network EdWeb.netGBL Learning Game Networks Self-Research •

  15. FINDING GAMES Ryan L. Schaaf @RyanLSchaaf Science • SIM City EDU • Niche • Disaster Detector 1 Social Studies • Roman Town • Loot Pursuit • Excavate! 2 Mathematics • Meerkatcher • Addimal Adventure • Minecraft ELA • Lexica • Gone Home • Quandry 3 4

  16. FINDING GAMES: HANDS-ON Ryan L. Schaaf @RyanLSchaaf STEP 2 STEP 4 Conduct a Search Evaluate Gameplay Brainstorm a Topic Vet Results STEP 3 STEP 1

  17. Ryan L. Schaaf @RyanLSchaaf Evaluating Games 2 Critical elements for analyzing games for classroom implementation

  18. EVALUATING GAMES

  19. EVALUATING GAMES

  20. EVALUATING GAMES HANDS-ON Ryan L. Schaaf @RyanLSchaaf What other criteria do you look for in a game if you are considering using it during the learning process?

  21. Ryan L. Schaaf @RyanLSchaaf Integrating Games 3 Strategies that Work

  22. INTEGRATING GAMES – SHORT FORM GAMES Warm-Up Review Formative Assessment Instructional Event Ryan L. Schaaf @RyanLSchaaf

  23. INTEGRATING GAMES – SHORT FORM GAMES Workstation Homework Enrichment Learning Center Ryan L. Schaaf @RyanLSchaaf

  24. INTEGRATING GAMES - LONG FORM GAMES Ryan L. Schaaf @RyanLSchaaf

  25. INTEGRATING GAMES – HANDS-ON Ryan L. Schaaf @RyanLSchaaf What instructional subjects, activities, or topics might this game be linked to? Take 3 minutes to brainstorm some ideas and we will share a few.

  26. Ryan L. Schaaf @RyanLSchaaf Disrupt Gaming 4 Forecast gaming’s future and identify essential needs for learning

  27. DISRUPT GAMING Digital games must transcend proprietary nature. Digital Gaming and Learning Forecasts Ryan L. Schaaf @RyanLSchaaf Digital learning games must have a “popcorn at the movies” mentality.

  28. HANDS-ON- DISRUPT GAMING Ryan L. Schaaf @RyanLSchaaf What other forecasts, disruptions, or needs does gaming and learning need to address to build momentum?

  29. Ryan L. Schaaf @RyanLSchaaf Promoting Games 5 Enlisting more educators to the cause

  30. PROMOTING GAMES Ryan L. Schaaf @RyanLSchaaf LEVELING UP THE MOVEMENT ONLINE COMMUNITIES MENTORS EXPERIMENT AND TINKER WRITE AND SHARE NETWORK We must take to the digital landscape and support each other in our instructional pursuits. Mentor with an experienced digital game-based learning facilitator. Try something new with learners – never feel afraid of failure. Share your experiences through blogging, commenting, and professional reflection. Network, mingle, and unconference as much as you can at Serious Play. These experiences can prove just as valuable as sessions.

  31. PROMOTING GAMES HANDS-ON Ryan L. Schaaf @RyanLSchaaf WORKSHOP QUESTIONS OR COMMENTS

  32. TAKEAWAYS http://bit.ly/GamingEvernote

  33. Books 01 Making School a Game Worth Playing: Digital Games in the Classroom Book 02 Using Digital Games as Assessment and Instruction Tools Book 03 Game On: Using Digital Games to Transform Teaching, Learning, and Assessment Book

  34. Game On Using Digital Games to Transform Teaching, Learning, and Assessment Ryan L. Schaaf @RyanLSchaaf

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