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by Katalin Kis (kis@usc.edu)<br>IML-555 Digital Pedagogies, Prof. Virginia Kuhn<br>Spring 2017, USC
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Division of Playbor, Racism,and the “Chinese Gold Farmer” inMassively Multiplayer Online Role Playing Games Research Project Presentation By Katalin Kis
Golumbia, David (2009). “Games Without Play”, New Literary History, 40(1), 179-204.
Games as Training Grounds of Capitalism • Games as Way Too Actual Sites of Capitalism
Gameplayingas a Training Ground of Capitalism • Games as Way Too Actual Sites of Capitalism Gameplayingas a Way Too Actual Site of Capitalism
Source: Julian Dibbell(June 17, 2007): ”The Life of Tthe Chinese Gold Farmer”, New York Times ”The end of a 12-hour shift at Donghua Networks in Jinhua, China. Credit: Robbie Cooper”
”'Playbourers' in a small power-levelling workshop outside Changsha, where they also eat and sleep. Photograph: Anthony Gilmore” Source: https://www.theguardian.com/technology/2009/mar/05/virtual-world-china
Games as Training Grounds of Capitalism • Games as Way Too Actual Sites of Capitalism Games as Way Too Actual Sites of Capitalism Subjected to (Real-World) Capitalist Exploitation & ("Virtual") Racist Violence: The Chinese Gold Farmer
Games as Training Grounds of Capitalism • Games as Way Too Actual Sites of Capitalism Games as Way Too Actual Sites of Capitalism Subjected to (Real-World) Capitalist Exploitation & (”Virtual”?!) Racist Violence: The Chinese Gold Farmer
https://www.youtube.com/watch?v=0dkkf5NEIo0&t=7s • Let us start at 1:43
The Discursive Figure of the Chinese Gold Farmer as an Ideological Coverup—And a Rather Pessimistic Conclusion
References • References • Alexander, William (May 8, 2013). “How to Make Thousands of Pounds a Month Playing Computer Games”. Last accessed April 21, 2017. https://www.vice.com/en_uk/article/i-make-thousands-of-dollars-a-month-from-playing-computer-games. • Davis, Rowenna (March 4, 2009). “Welcome to the new gold mines”, The Guardian. Last Accessed April 22, 2017, https://www.theguardian.com/technology/2009/mar/05/virtual-world-china. • Dibbell, Julian (June 16, 2007). “The Life of the Chinese Gold Farmer”, New York Times. Last accessed online: April 21, 2017, http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html. • Fouquet, Pierre (2015). “More Than a 100,000 Wow Accounts Have Been Banned” http://www.gameskinny.com/267s4/more-than-100000-wow-accounts-have-been-banned. Last accessed April 21, 2017. http://www.gameskinny.com/267s4/more-than-100000-wow-accounts-have-been-banned. • Galloway, Alexander R. (2012). “We are the Gold Farmers” in The Interface Effect. Cambridge and Malden: Polity Press, pp120-143- • Gillis, Ben (2011). “An Unexpected Font of Folklore. Online Gaming as Occupational Lore.” Western Folklore, 70(2), 147-170. • Golumbia, David (2009). “Games Without Play”, New Literary History, 40(1), 179-204. • Jenkins, Henry (2006). Convergence Culture: Where the Old and New Media Collide. New York: New York University Press. • Nakamura, Lisa (2009). Don’t hate the Player, hate the Game: The Racialization of Labor in World of Warcraft”, Critical Studies in Communication, 26(2), 128-144. • Roquilly, Christophe (2011). “Control Over Virtual Worlds by Game Companies: Issues and Recommendations”, MIS Quarterly, 35(3), 653-671. • Taylor,T. L. (2006) “Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Cause Me Pause”, Games and Culture, 1(4), 318-337.