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Unit 20 Animation Name:

Unit 20 Animation Name:. Group:. AO1 AO2 AO3 AO4. Scenario. 5 a Day Fruit and vegetables help set you up for a healthier lifestyle. Best of all, there is so much variety to choose from, all year long, there's enough to keep even the fussiest eaters happy.

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Unit 20 Animation Name:

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  1. Unit 20 AnimationName: Group:

  2. AO1 AO2 AO3 AO4

  3. Scenario • 5 a Day • Fruit and vegetables help set you up for a healthier lifestyle. Best of all, there is so much variety to choose from, all year long, there's enough to keep even the fussiest eaters happy. • To get the best health benefits, your 5 A DAY portions should include a combination of a variety of fruit and vegetables. That's 5 portions altogether, not 5 portions of fruit and 5 portions of veg. • You have been asked to create an animation lasting between 15 to 40 seconds. This should promote 5 a Day and easting healthily.

  4. AO1 Review existing animations

  5. Animation 1 • Screenshot of animation

  6. Animation 1 • Name: • Description: • Purpose/Aim: • How is the purpose met: • Audience:

  7. Animation 1 Good Feature: Bad Feature:

  8. Animation 1 • How to improve: • ? • ? • ?

  9. Animation 2 • Screenshot of animation

  10. Animation 2 • Name: • Description: • Purpose/Aim: • How is the purpose met: • Audience:

  11. Animation 2 Good Feature: Bad Feature:

  12. Animation 2 • How to improve: • ? • ? • ?

  13. AO2 Design a animation

  14. Describe the purpose

  15. Describe aim and audience

  16. Storyboard

  17. Storyboard 17

  18. Storyboard 18

  19. Storyboard 19

  20. Storyboard 20

  21. AO3 Create a animation

  22. Animation • Link to external file

  23. 15 sec clip (P)

  24. Optimising components

  25. Editing Images for WWW

  26. Basic graphics (P)

  27. Show development of graphics images • Drawing/editing shapes • Use of colour • Lines • Text • Importing objects

  28. Tweening (P)

  29. Frame by frame (P)

  30. Frame Rate (M)

  31. Looping (M)

  32. Looping individual elements

  33. Export

  34. Optimise components and the animation for the use of the WWW

  35. Purpose and Audience • Discuss how the products meets the audience and purpose.

  36. AO4 Testing the animation

  37. Testing Table

  38. Areas for improvement

  39. Action a improvement

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