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Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today. Browse Full Report @ http://www.aarkstore.com/technology/53220/next-generation-wearable-technology-business-models-applications-and-user-experiences
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Category : Technology Next Generation Wearable Technology Business Models, Applications, and User Experiences Browse Complete Report - http://www.aarkstore.com/technology/53220/next-generation-wearable-technology-business-models-applications-and-user-experiences f
f Summary Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today. We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.
f Summary This report provides a view into the future of wearable technology with an emphasis on emerging business models and use cases. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues youre addressing. This needs to be used within three months of purchasing the report.Target Audience:• Augmented reality companies• Wireless device manufacturers• Wireless infrastructure providers• Consumer electronics companies• Wearable technology developers• Embedded computing companies• Regulatory bodies and governments• Wireless service providers of all types
Table of Content 1 Introduction 6 1.1 Executive Summary 6 2 Evolution of Wearable Technology 9 2.1.1 Caudle AR system 13 2.1.2 Mortons Sensorama 14 2.1.3 Battlefield Wearable Systems 19 3 Wearable Device Commerce (WDC) 22 3.1 Case Study: Wearable Devices in Commerce and Retail 23 3.2 Future of Payments with Wearable Devices 26 3.3 Wearable Devices in Commerce and Advertising 29 3.4 Case Study: Wearable Devices vs. Mobile Devices 32 3.5 Advertising Intelligence 33 3.6 Wearables in Advertising Usage 34 3.6.1 Wearable Devices Advertising Model and User Privacy 36 4 Wearable Devices and Customer Feedback 37 4.1 Restaurants 37 4.2 Sports and Fitness 38 5 Wearables in Healthcare Use Cases 43 5.1.1 Wearable Health Monitoring Systems 44 5.2 Skin Patches 44 5.3 The Impact on the Industry 45 5.4 Wristbands vs. Skin Patches 45 5.5 Wearable and Sensors Healthcare 48 5.5.1 Movement Sensors 48 5.5.2 Respiration Sensors 48 5.5.3 Piezoelectric Usage in Sensors 49 5.5.4 Skin Sensors 49 5.5.5 Thermal Sensors 50 5.5.6 Heart Rate Monitors 51
f Table Of Content 6 Wearables Market Updates and Future Direction 52 6.1 Samsung Gear VR from Oculus 52 6.2 Apple Wearables 53 6.3 Future Direction 55 6.3.1 Investment in Wearables 55 7 Wearable Devices Future 57 7.1 Challenges and Market Barriers 59 List Of TablesTable 1: Wearable Devices Revenues in Sports 2014 - 2019 41 Table 2: Comparison between Wristbands and Skin Patches 46 Table 3: Wearable Devices Metrics Globally 58 List Of FiguresFigure 1: SixthSense 11 Figure 2: Hand as Interface 12 Figure 3: Caudle AR System 13 Figure 4: Early Virtual Reality/Augmented Reality 15 Figure 5: 2D Matrix Representation 17 Figure 6: Battlefield Augmented Reality System 19 Figure 7: Wireless AR-PDA System 21 Figure 8: Wearables in Retail 25 Figure 9: Paying via Wearable Devices 26 Figure 10: Apple Watch Payments via NFC 28 Figure 11: Wearable Devices in Restaurants 38 Figure 12: Treadmill with Smart Glasses 40
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f Next Generation Wearable Technology Business Models, Applications, and User Experiences Published: Sept 2014 | 61 Pages Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. Price
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