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TK 1914 : C++ Programming. Introduction to Programming. WHAT IS PROGRAMMING?. Programming is a process of producing computer programs. A computer program contains instructions to a computer on how to perform a certain task.
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TK 1914 : C++ Programming Introduction to Programming
WHAT IS PROGRAMMING? Programming is a process of producing computer programs. A computer program contains instructions to a computer on how to perform a certain task. A program is written in a programming language. There are so many programming languages. Some examples: C, C++, Java. FTSM :: TK1914, 20112012
WHY LEARN PROGRAMMING? • There are many reasons why one would want to learn programming. Among them: • Programming is an important skill needed to work in the IT industry. • You can be creative through developing software. • Creating software is one of the most creative activities that humans undertake. Through applying creativity, it is possible to create great software. • Imagine the world without: • web browser, facebook • email • instant messaging FTSM :: TK1914, 20112012
WHY LEARN PROGRAMMING? • sms • handphones • Windows, MacOSX, Linux, etc • You have the ability to customize or modify software to your needs. • You can earn money doing software programming. • Programming can be thrilling, challenging and fun. FTSM :: TK1914, 20112012
PROCESS A programmer uses a programming language to write a program. The instructions contained in a program are normally readable by humans. However, they cannot be executed on a computer unless they are translated to machine code which is the native language of the computer. The process of translating instructions written by a human to machine code is called compiling. FTSM :: TK1914, 20112012
PROCESS The set of instructions in a program written by a programmer is sometimes referred to as the program source code. The set of compiled instructions of a program is also referred to as the program's executable code. A program's executable code can be run directly on a computer. FTSM :: TK1914, 20112012
PROCESS program source code (e.g. in C++) compilation (e.g. using g++) program executable code execution (e.g. using g++) FTSM :: TK1914, 20112012
REALISTIC EXPECTATIONS • Imagine a five-year old boy whose ambition is to become a famous writer. • How old is the boy when he could • memorize all the letters of the alphabet? • spell words correctly? • write sentences correctly? • write a short composition? • write a short story? • write a novel? • write a play? FTSM :: TK1914, 20112012
Do not expect the programs that you are able to produce in this course to be of the same standard as that of the software you are familiar with. • The programs that you write are console-based rather than GUI-based. • What you will learn in this course are the fundamentals of programming. • The programs that you are able to produce at the end of this course are comparable to a composition or a short story. FTSM :: TK1914, 20112012
Writing programs is like solving mathematical problems. • You become proficient in programming through lots of practice, not through memorizing facts. • Make programming your hobby! FTSM :: TK1914, 20112012
Sample of final year projects FTSM :: TK1914, 20112012
Bluetooth-Based Attendance Taking System • Developed by: Liong Kah Man, 2008 • Supervisor: Dr Sufian Idris. • Description: • A system for taking attendance during lecture using bluetooth communication between students' and lecturer's mobile devices (handphones, PDA, etc). • The system also includes a web-based component for uploading and accessing attendance data, producing reports, etc. • Programming language used: Java. FTSM :: TK1914, 20112012
Take attendance using bluetooth-based mobile device Upload/Access attendance data, Produce report, etc FTSM :: TK1914, 20112012
Sample Screenshots Mobile Component (Lecturer's Mobile Device) Main Menu List of Student Attendance FTSM :: TK1914, 20112012
Sample Screenshots Web-Based Component Screen for Accessing Attendance Records for a Particular Class FTSM :: TK1914, 20112012
Bluetooth-Based Mobile Game: UNO • Developed by: Low Yean Lee, 2008. • Supervisor: Dr Sufian Idris • Description: • Enables a group of people to play the UNO game on their Java-enabled handphones with bluetooth capability. • Programming language used: Java. FTSM :: TK1914, 20112012
Player (Master) BLUETOOTH CONNECTION Player (Slave) Player (Slave) Player (Slave) FTSM :: TK1914, 20112012
Sample Screenshots Splash screen Starting Menu Main Playing Screen Hint Pop-up Winner Announcement Screen FTSM :: TK1914, 20112012
Sudoku: Mobile game application • Developed by: Sam Pin Sang (A103482), 2008 • Supervisor: Pn. Marini • Description: • game application on portable wireless devices such as hand phone and Personal Digital Assistant (PDA). • Programming language used: Java. • Tested on a Nokia 6630 hand phone. FTSM :: TK1914, 20112012
Sudoku: Mobile game application Start the game Other options FTSM :: TK1914, 20112012
Sudoku: Mobile game application Other options: FTSM :: TK1914, 20112012
PhotoDJ • Developed by: Low Kok Siang (A108418), 2008 • Supervisor: Pn. Rodziah. • Description: • A software to manipulate a photo: change color, etc. • Programming language used: VB.NET FTSM :: TK1914, 20112012
Sample of Course Projects FTSM :: TK1914, 20112012
Tr3423pengaturcaraandansimulasi robot FTSM :: TK1914, 20112012
The robots are programmed using C++ FTSM :: TK1914, 20112012
Tr2043pengaturcaraanGrafik FTSM :: TK1914, 20112012
Programming Language used: Java and Java2D FTSM :: TK1914, 20112012
SUGGESTED READING (ROYO) • Chapter 1: An overview of computers and programming languages • Brief overview of the history of computers • Elements of a computer system • The language of a computer • The evolution of programming languages FTSM :: TK1914, 20112012