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Compact representation of reflections from soft surfaces. Bård Støfringsdal, COWI AS. Background, 1. • For auralization, sound fields can usually be represented accurately and very efficiently by a set of image sources (IS).
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Compact representation of reflections from soft surfaces Bård Støfringsdal, COWI AS
Background, 1 • For auralization, sound fields can usually be represented accurately and very efficiently by a set of image sources (IS). • An IS representation is easy to adapt to various sound rendering techniques: binaural, WFS, HOA, VBAP, etc. It can also easily be used for dynamic situations. • An IS representation is inaccurate when the source and receiver are bothclose to reflecting surface [Mechel02]. This is most common for the groundreflection outdoors, at low frequencies.
Background, 2 • We can compute the field accurately with alternative methods, e.g. FEM/BEM, or analytic solutions, but how to combine it with an IS representation? • Solution: find a small set of virtual sources which represent the exact field as well as possible.
Receiver R1 Source hs R2 Outdoor sound propagation:Calculating the reflected wave field, 1 hr • Homogenous, locally reacting ground • Boundary described by its normal specific impedance
Calculating the reflected wave field, 2 • Plane-wave reflection coefficient • Boundary loss factor F, depending on the so called numerical distance ρ
Source signals • Flow resistivity σ = 11 kNsm-4 (very soft; snow or moss-like) • Boundary loss, arrival time of surface wave • Frequency dependence • Dipole effect
Sound field representation Receiver R1 Source R2 Image source • Local reproduction • Dynamic positioning • Vertical hearing sensitivity
Plane wave decomposition • Virtual loudspeakers • Regularization • Blind sound field decomposition method
Other virtual source approaches r1 r2 vs1 vs2 • Use knowledge of real and image sources • Regularization?
Virtual source representation – direct solution • Fine at high frequencies, but only for low σ
Virtual source representation – regularized inversion, 1 • 2 m microphone spacing
Virtual source representation – regularized inversion, 2 • Does not preserve dipole effect
Virtual source representation – direct inversion, 1 • 2 m microphone spacing
Tine domain source signals • Significantly increased dipole effect
Frequency domain source signals • Strong level increase
Stability for reproduction • HOA encoding/decoding (2D, r-z-plane) • 31. order, 64 loudspeakers, 2 m loudspeaker radius
Sensitivity to microphone spacing, 1 • 0.2 m microphone spacing
Sensitivtity to microphone spacing, 2 • 2 m microphone spacing
Sensitivity to microphone spacing, 3 • 20 m microphone spacing
Sensitivity to microphone spacing, 4 • 40 m microphone spacing
Further simplifications τ Receiver R1 vs1 R2 vs2 • 2D reproduction • Simple source encoding
Only one virtual source position • Added time delay/phase compensation